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Titlebook: Expert F# 2.0; Don Syme,Adam Granicz,Antonio Cisternino,Clay Andr Book 2009 Don Syme and Adam Granicz and Antonio Cisternino 2009 .NET.Deb

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發(fā)表于 2025-3-21 19:47:50 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)Expert F# 2.0
編輯Don Syme,Adam Granicz,Antonio Cisternino,Clay Andr
視頻videohttp://file.papertrans.cn/320/319141/319141.mp4
概述Expert F# 2.0 is about practical programming in a beautiful language that puts the power and elegance of functional programming into the hands of professional developers..In combination with .NET, F#
圖書(shū)封面Titlebook: Expert F# 2.0;  Don Syme,Adam Granicz,Antonio Cisternino,Clay Andr Book 2009 Don Syme and Adam Granicz and Antonio Cisternino 2009 .NET.Deb
描述.Expert F# 2.0. is about practical programming in a beautiful language that puts the power and elegance of functional programming into the hands of professional developers. In combination with .NET, F# achieves unrivaled levels of programmer productivity and program clarity. . .Expert F# 2.0. is. ..The authoritative guide to F# by the inventor of F# ..A comprehensive reference of F# concepts, syntax, and features ..A treasury of expert F# techniques for practical, real-world programming . . .F# isn‘t just another functional programming language. It‘s a general-purpose language ideal for real-world development. F# seamlessly integrates functional, imperative, and object-oriented programming styles so you can flexibly and elegantly solve any programming problem. Whatever your background, you’ll find that F# is easy to learn, fun to use, and extraordinarily powerful. F# will change the way you think about–and go about–programming.. .Written by F#‘s inventor and two major contributors to its development, .Expert F# 2.0. is .the. authoritative, comprehensive, and in-depth guide to the language and its use. Designed to help others become experts, the first part of the book quickly yet ca
出版日期Book 2009
關(guān)鍵詞; NET; Debugging; F#; concurrent programming; functional programming; parallel programming; programming; pro
版次1
doihttps://doi.org/10.1007/978-1-4302-2432-7
isbn_softcover978-1-4302-2431-0
isbn_ebook978-1-4302-2432-7
copyrightDon Syme and Adam Granicz and Antonio Cisternino 2009
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,Creating Your First F# Program— Introducing Functional Programming, building blocks of functional programming with F#, including simple types and function values, pattern matching, lists, options, and sequences; as well as how to declare some of your own simple types. Chapters 4 through 6 cover imperative programming, generics, and object-oriented programming.
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Introducing Imperative Programming,mming paradigm is strongly associated with “programming without side effects,” called pure functional programming. In this paradigm, programs compute the result of a mathematical expression and don’t cause any side effects, except perhaps reporting the result of the computation. The formulas used in
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Mastering Types and Generics, list, string list, and (int * int) list are all instantiations of the generic family of F# list types. Likewise, int → int and string → int are both instantiations of the generic family of F# function types. The F# library and the .NET Framework have many other generic types and operations in addit
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Encapsulating and Packaging Your Code,ny of the constructs to help do this: functions, objects, type definitions, modules, namespaces, and assemblies. However, in some cases you’ve encountered these only peripherally when using the .NET Base Class Library (BCL). This chapter covers these constructs from the perspective of code organizat
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Mastering F#: Common Techniques,ell takes a little more time. This chapter presents some of the common F# coding techniques you need as you work across multiple programming domains. These techniques are either applications of the constructs you’ve encountered so far or relate to the foundational libraries that ship with F# and .NE
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Building Graphical User Interfaces, visual editors, in particular to build GUIs by assembling .. Applications, however, often need drawing capabilities for displaying and manipulating data, which requires custom programming to augment available controls. This chapter discusses how to develop graphical applications with F# and why the
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