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Titlebook: Essential Java 3D fast; Developing 3D Graphi Ian Palmer Book 2001 Springer-Verlag London 2001 3D.3D graphics.Animation.Augmented Reality.Ja

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31#
發(fā)表于 2025-3-26 22:30:40 | 只看該作者
32#
發(fā)表于 2025-3-27 04:40:43 | 只看該作者
Deep CNN-Based Mango Insect Classification,Virtual Reality applications. Java 3D is very much aimed at these kinds of real-time applications, as we have already seen from the early chapters that looked at how the view model supported information about the physical dimensions of the user and their environment.
33#
發(fā)表于 2025-3-27 05:58:08 | 只看該作者
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發(fā)表于 2025-3-27 09:51:30 | 只看該作者
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發(fā)表于 2025-3-27 16:02:18 | 只看該作者
Essential Java 3D fast978-1-4471-0271-7Series ISSN 1439-975X
36#
發(fā)表于 2025-3-27 19:44:13 | 只看該作者
37#
發(fā)表于 2025-3-27 22:39:19 | 只看該作者
38#
發(fā)表于 2025-3-28 02:10:55 | 只看該作者
Our First Java 3D Program,ams. As we said in Chapter 1, the examples we’ll be presenting here assume a working knowledge of Java and some background in 3D graphics. Only concepts that are new in Java 3D will be explained. We’ll start by explaining so me of the concepts that are fundamental to a Java 3D program. Next we’ll wr
39#
發(fā)表于 2025-3-28 07:02:51 | 只看該作者
Creating Shapes, of Java 3D libraries. There are no geometric primitives, such as cubes, spheres or cylinders, in the Java 3D libraries. The primary method of creating shapes is through polygonal meshes of one type or another. There are, however, some primitive shapes included in one of the extension libraries incl
40#
發(fā)表于 2025-3-28 11:36:58 | 只看該作者
Lighting and Appearance, us to see the shape of the objects that we have created. We are now going to look at how we can define lights and materials to give the objects in the scene a more realistic appearance. We’ll start by looking at the way the lighting model works in Java 3D, which like the other features we’ve looked
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