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Titlebook: Erinnerung reloaded?; (Re-)Inszenierungen Gabriele von Glasenapp,Andre Kagelmann,Ingrid Tomk Book 2021 Der/die Herausgeber bzw. der/die Au

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31#
發(fā)表于 2025-3-26 23:32:40 | 只看該作者
Celebrities erinnern an sich selbsten’s and adolescent literature as part of intergenerational communication, these literary texts are examples of types of strategies to prolong the knowledge of a public person in societies’ collective memories.
32#
發(fā)表于 2025-3-27 04:40:51 | 只看該作者
?Invented for the Purposes of the Narrative“of authentication or a supposed correspondence between life course and creative work. In this tension field of narration, fiction, and nonfiction, the film biographies turn out to offer ?projected lives“ (Millard .).
33#
發(fā)表于 2025-3-27 08:41:41 | 只看該作者
?Was ist denn schon Wahrheit‘?riting, … The confrontation of young people with this distanced view of history promotes their skills in dealing with narratives, which is important for both history and literature instruction. This article addresses these questions and explores these issues and developments.
34#
發(fā)表于 2025-3-27 13:04:15 | 只看該作者
https://doi.org/10.1007/978-1-4939-1914-7erience of this history is fragmented and often completely detached from the actual game system. Using the example of . (2017), this article explores the peculiar interweaving of video games and historical scenarios and asks whether players might nevertheless learn something about history through video games.
35#
發(fā)表于 2025-3-27 15:25:46 | 只看該作者
36#
發(fā)表于 2025-3-27 18:02:23 | 只看該作者
https://doi.org/10.1007/978-3-8349-9817-0o which interpretive and cognitive potential can be derived from this process for the protagonists as well as for readers, and makes clear what role the novel plays in the discourse on a German culture of remembrance that has been simmering since the 1990s.
37#
發(fā)表于 2025-3-28 00:51:28 | 只看該作者
The Galton-Watson Process: Analytic Methods968, 1989 and 2001..The notion of the semiotician Umberto Eco that ?[t]he idea is sign of things, and the image is sign of the idea, sign of a sign” is the underlying basis of the observations undertaken in this article.
38#
發(fā)表于 2025-3-28 05:43:27 | 只看該作者
Digitale Erinnerungsr?umeerience of this history is fragmented and often completely detached from the actual game system. Using the example of . (2017), this article explores the peculiar interweaving of video games and historical scenarios and asks whether players might nevertheless learn something about history through video games.
39#
發(fā)表于 2025-3-28 07:38:14 | 只看該作者
Sich erinnern, Bild-Text werdens: The combination of text and image always provides two parallel channels of narration and opens up a narrative playground for the complex interweaving of different time, memory and narrative levels. The article examines Alison Bechdel’s comic . (2006) and traces the memory processes realized in it.
40#
發(fā)表于 2025-3-28 11:42:16 | 只看該作者
?reloaded‘o which interpretive and cognitive potential can be derived from this process for the protagonists as well as for readers, and makes clear what role the novel plays in the discourse on a German culture of remembrance that has been simmering since the 1990s.
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