找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Entertainment Science; Data Analytics and P Thorsten Hennig-Thurau,Mark B. Houston Textbook 2019 Springer International Publishing AG, part

[復(fù)制鏈接]
查看: 50130|回復(fù): 56
樓主
發(fā)表于 2025-3-21 19:18:52 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Entertainment Science
副標(biāo)題Data Analytics and P
編輯Thorsten Hennig-Thurau,Mark B. Houston
視頻videohttp://file.papertrans.cn/312/311621/311621.mp4
概述Builds a definitive guide to learning, understanding and implementing Entertainment Science?.Brings a fresh and exhaustive approach to using data analytics in the entertainment industry.Includes many
圖書封面Titlebook: Entertainment Science; Data Analytics and P Thorsten Hennig-Thurau,Mark B. Houston Textbook 2019 Springer International Publishing AG, part
描述.The entertainment industry has long been dominated by legendary screenwriter William Goldman’s “Nobody-Knows-Anything” mantra, which argues that success is the result of managerial intuition and instinct. This book builds the case that combining such intuition with data analytics and rigorous scholarly knowledge provides a source of sustainable competitive advantage – the same recipe for success that is behind the rise of firms such as Netflix and Spotify, but has also fueled Disney’s recent success. Unlocking a large repertoire of scientific studies by business scholars and entertainment economists, the authors identify essential factors, mechanisms, and methods that help a new entertainment product succeed. The book thus offers a timely alternative to “Nobody-Knows” decision-making in the digital era: while coupling a good idea with smart data analytics and entertainment theory cannot guarantee a hit, it systematically and substantially increases the probability of success in theentertainment industry. Entertainment Science is poised to inspire fresh new thinking among managers, students of entertainment, and scholars alike..Thorsten Hennig-Thurau and Mark B. Houston – two of ou
出版日期Textbook 2019
關(guān)鍵詞Analytics strategy; Entertainment media; Entertainment products; Mass media; Movie marketing; Publishing
版次1
doihttps://doi.org/10.1007/978-3-319-89292-4
isbn_softcover978-3-030-07733-4
isbn_ebook978-3-319-89292-4
copyrightSpringer International Publishing AG, part of Springer Nature 2019
The information of publication is updating

書目名稱Entertainment Science影響因子(影響力)




書目名稱Entertainment Science影響因子(影響力)學(xué)科排名




書目名稱Entertainment Science網(wǎng)絡(luò)公開度




書目名稱Entertainment Science網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Entertainment Science被引頻次




書目名稱Entertainment Science被引頻次學(xué)科排名




書目名稱Entertainment Science年度引用




書目名稱Entertainment Science年度引用學(xué)科排名




書目名稱Entertainment Science讀者反饋




書目名稱Entertainment Science讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 21:52:41 | 只看該作者
板凳
發(fā)表于 2025-3-22 01:08:05 | 只看該作者
地板
發(fā)表于 2025-3-22 04:33:36 | 只看該作者
Rob Haelterman,Alfred Bogaers,Joris Degrootef these characteristics provides the foundation for developing a marketing mix for entertainment products that takes their uniqueness into account. Their hedonic and cultural nature makes it difficult for consumers to judge the quality of entertainment products when deciding whether or not to buy th
5#
發(fā)表于 2025-3-22 10:32:46 | 只看該作者
6#
發(fā)表于 2025-3-22 13:17:45 | 只看該作者
https://doi.org/10.1007/978-981-15-9209-6ss that connects producers with consumers. We then overview the major studios, labels, and publishers that have dominated entertainment for decades and key transformational strategies, as well as the economic developments for key forms of entertainment—films, games, books, and music. We then isolate
7#
發(fā)表于 2025-3-22 18:05:29 | 只看該作者
Transactions on Engineering Technologies chapter is the sensations-familiarity framework that argues that the success of an entertainment product always hinges on the delicate balance between offering enough fresh sensations to be intriguing to the consumer while connecting to things that the consumer already cares about (i.e., familiarit
8#
發(fā)表于 2025-3-23 01:14:26 | 只看該作者
Sabuj Mallik,Ahmed Z. El Mehdawidency of the concept. We then study what makes an entertainment product a “high quality” one, and how such quality ultimately relates to product success. Because many entertainment products rely on a storyline, we also take a look at what makes a narrative “great”—including an examination of whether
9#
發(fā)表于 2025-3-23 04:09:49 | 只看該作者
10#
發(fā)表于 2025-3-23 09:08:33 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-29 23:17
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
社旗县| 安康市| 蒙阴县| 莱芜市| 汶上县| 永德县| 东源县| 双峰县| 佛冈县| 横峰县| 明光市| 大埔区| 吉隆县| 洛阳市| 夹江县| 莱州市| 娱乐| 湘乡市| 绍兴县| 盈江县| 中山市| 广南县| 莎车县| 长海县| 岳阳县| 三亚市| 大名县| 茌平县| 马关县| 泾阳县| 祁门县| 缙云县| 襄樊市| 漳平市| 武穴市| 泌阳县| 尼玛县| 安新县| 怀宁县| 德安县| 广南县|