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Titlebook: Entertainment Computing – ICEC 2023; 22nd IFIP TC 14 Inte Paolo Ciancarini,Angelo Di Iorio,Francesco Poggi Conference proceedings 2023 IFIP

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51#
發(fā)表于 2025-3-30 09:14:48 | 只看該作者
ed tags of the video game digital distribution service Steam to better understand what words are essential to players for describing a game. Our method is data-driven as we consider for each game on Steam how many players assigned each tag to it. We introduce a new metric, the priority of a Steam ta
52#
發(fā)表于 2025-3-30 15:01:02 | 只看該作者
Supporting Trans Women Living with HIVrous techniques exist for collecting data with distinct objectives. Among the strategies employed for analyzing gameplay sessions, the collection and analysis of provenance data emerge as prominent. In this paper, we improve provenance approaches through a Prov-Replay conceptual framework. Our frame
53#
發(fā)表于 2025-3-30 17:56:37 | 只看該作者
54#
發(fā)表于 2025-3-31 00:46:41 | 只看該作者
Trans-Cultural Leadership for Transformation and several nuances have been used to provide various types of emotions and effects during gameplay. However, the details and patterns have not been extendedly analyzed. Primarily, we survey works regarding the description and formalization of game analysis with emphasis on works in which the conce
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