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Titlebook: Entertainment Computing - ICEC 2014; 13th International C Yusuf Pisan,Nikitas M. Sgouros,Tim Marsh Conference proceedings 2014 IFIP Interna

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發(fā)表于 2025-3-25 04:03:22 | 只看該作者
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,Case History: The ‘Transax’ Story,f often complex progression design challenges that game designers find themselves engaging with. In this paper we describe how we used three game design case studies in contrasting game genres to inform the development of a tool that adapts and extends the progression planning approach.
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發(fā)表于 2025-3-25 14:48:55 | 只看該作者
Tradition and Change in Administrative Law the use of a hybrid version of the CSRT task. This study focuses on assessing this system’s capabilities to reliably measure a time-based clinical test of fall risk. Results showed a favorable correspondence and agreement between the two systems, suggesting that this platform could be potentially useful in the clinical practice.
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發(fā)表于 2025-3-25 19:30:21 | 只看該作者
https://doi.org/10.1057/9781137324603roducing competition based on real-time sharing of biometric data can cause exasperation and discouragement for some athletes. Based on our findings from the study, we discuss how technology can facilitate and modify competition in fitness exercises in general.
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0302-9743 ustralia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing inclu
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發(fā)表于 2025-3-26 19:29:30 | 只看該作者
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