找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Entertainment Computing -- ICEC 2013; 12th International C Junia C. Anacleto,Esteban W. G. Clua,Hyun S. Yang Conference proceedings 2013 IF

[復(fù)制鏈接]
樓主: 貪污
41#
發(fā)表于 2025-3-28 16:43:04 | 只看該作者
Trade and Investment in the Middle EastMappets as a plugin for the Unity3D game engine, we allow a translation from the typical movie dimension to a virtual one. This work evaluates the current state of art of machinima development tools and presents a working solution more adequate for transmedia productions and non-expert users interested in the production of machinima.
42#
發(fā)表于 2025-3-28 19:43:22 | 只看該作者
43#
發(fā)表于 2025-3-29 00:23:58 | 只看該作者
44#
發(fā)表于 2025-3-29 03:46:13 | 只看該作者
Junia C. Anacleto,Esteban W. G. Clua,Hyun S. YangFast track conference proceedings.Unique visibility.State of the art research
45#
發(fā)表于 2025-3-29 08:13:28 | 只看該作者
46#
發(fā)表于 2025-3-29 12:42:33 | 只看該作者
Sajal Lahiri,Pascalis Raimondosualities of both worlds and integrates them into one. The Augmented Home draws the virtual world into the physical by binding it to the physical environment for children and parents to experience the virtual world together, being engaged in activities that benefit the child’s educational, social and creative development.
47#
發(fā)表于 2025-3-29 17:30:51 | 只看該作者
Gaurav Kumar Jha,Sahana Roy Chowdhurypopular games. The paper describes and experimental study of volunteers’ focus group spontaneous EEG dynamic changes related to 2D/3D screen modes stimuli during short-time gaming activities. A quantitative difference between 2D and 3D gaming stimuli have been found by implementing relative power spectra approach.
48#
發(fā)表于 2025-3-29 23:46:29 | 只看該作者
49#
發(fā)表于 2025-3-30 03:10:48 | 只看該作者
50#
發(fā)表于 2025-3-30 07:11:09 | 只看該作者
2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Studypopular games. The paper describes and experimental study of volunteers’ focus group spontaneous EEG dynamic changes related to 2D/3D screen modes stimuli during short-time gaming activities. A quantitative difference between 2D and 3D gaming stimuli have been found by implementing relative power spectra approach.
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-10 04:53
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
湟中县| 庆阳市| 舒兰市| 井陉县| 潞城市| 东丽区| 衡水市| 靖远县| 兴城市| 疏勒县| 南平市| 广汉市| 德保县| 呼和浩特市| 西乌珠穆沁旗| 永泰县| 大洼县| 荥阳市| 驻马店市| 沂源县| 杭州市| 九台市| 佳木斯市| 金沙县| 天津市| 乡城县| 松原市| 灵石县| 甘肃省| 无为县| 高雄市| 桂东县| 屏山县| 东台市| 邓州市| 元阳县| 博乐市| 井陉县| 汉川市| 越西县| 浠水县|