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Titlebook: Entertainment Computing - ICEC 2015; 14th International C Konstantinos Chorianopoulos,Monica Divitini,Rainer Conference proceedings 2015 IF

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樓主: Diverticulum
51#
發(fā)表于 2025-3-30 08:55:49 | 只看該作者
978-3-319-24588-1IFIP International Federation for Information Processing 2015
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發(fā)表于 2025-3-30 12:30:32 | 只看該作者
53#
發(fā)表于 2025-3-30 17:54:12 | 只看該作者
https://doi.org/10.1007/978-3-319-24589-8Computer games; Digital storytelling; Interactive games; Machine learning for entertainment; Serious gam
54#
發(fā)表于 2025-3-30 21:22:53 | 只看該作者
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發(fā)表于 2025-3-31 01:06:13 | 只看該作者
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發(fā)表于 2025-3-31 08:54:38 | 只看該作者
Implementing , across Member States,ing motion control in game-based interactive campaigns in public settings. The game attracted a good amount of attention, and seemed to tempt the curiosity of passers-by. An observed trend was that participants were comfortable playing in public and got easily engaged. Children and adolescents in gr
57#
發(fā)表于 2025-3-31 11:55:51 | 只看該作者
https://doi.org/10.1057/9780230554429ey tend to focus on external rather than intrinsic motivation, (3) that they target family members individually, rather than the family as a whole. We discuss the results from a motivation perspective by drawing attention to three concepts that relate to intrinsic motivation: Competence, autonomy an
58#
發(fā)表于 2025-3-31 17:10:25 | 只看該作者
59#
發(fā)表于 2025-3-31 20:40:06 | 只看該作者
Adaptive Automated Storytelling Based on Audience Response what the preferences are, computes the scenes reward for all individuals, estimates their choices independently and in group, and allows Interactive Storytelling systems to find the story that maximizes the expected audience reward.
60#
發(fā)表于 2025-3-31 21:55:23 | 只看該作者
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