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Titlebook: Entertainment Computing - ICEC 2015; 14th International C Konstantinos Chorianopoulos,Monica Divitini,Rainer Conference proceedings 2015 IF

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樓主: Diverticulum
21#
發(fā)表于 2025-3-25 04:47:02 | 只看該作者
https://doi.org/10.1007/978-3-030-77127-0s to include in the script and how to arrange them. Results show that the algorithm successfully adapts the agent’s behavior in tests against three other agents, allowing our agent to win most evaluations in our tests and the CIG 2014 competition.
22#
發(fā)表于 2025-3-25 08:30:02 | 只看該作者
23#
發(fā)表于 2025-3-25 12:19:07 | 只看該作者
Terence H. Chan,Raymond W. Yeung were analyzed for cortisol stress hormone concentrations; ethograms were constructed. Combined data confirm that digital interactive games can lessen physiological and behavioral stress responses in dogs, and that the effect is modulated by a dog’s personality.
24#
發(fā)表于 2025-3-25 18:51:48 | 只看該作者
25#
發(fā)表于 2025-3-25 20:39:29 | 只看該作者
A Battle of Wit: Applying Computational Humour to Game Designur bot could enhance gamers’ experiences, by stimulating social bonding or supporting comic relief. We believe that the use of computational humour for game design would enhance players’ laughter and designers’ creativity. Last, as game design can benefit from advances in computational humour, so virtual agents can from game research.
26#
發(fā)表于 2025-3-26 00:56:49 | 只看該作者
Advanced Dynamic Scripting for Fighting?Game?AIs to include in the script and how to arrange them. Results show that the algorithm successfully adapts the agent’s behavior in tests against three other agents, allowing our agent to win most evaluations in our tests and the CIG 2014 competition.
27#
發(fā)表于 2025-3-26 05:53:26 | 只看該作者
28#
發(fā)表于 2025-3-26 11:34:18 | 只看該作者
29#
發(fā)表于 2025-3-26 16:41:59 | 只看該作者
Conference proceedings 2015 seriousgames for learning; interactive games; design and evaluation methods forEntertainment Computing; digital storytelling; games for health and well-being;digital art and installations; artificial intelligence and machine learning forentertainment; interactive television and entertainment..
30#
發(fā)表于 2025-3-26 19:07:10 | 只看該作者
Conference proceedings 2015n September/October 2015...The 26 full papers, 6 short papers, 16 posters, 6 demosand 6 workshops/tutorial descriptions presented were carefully reviewed andselected from 106 submissions. The multidisciplinary nature of EntertainmentComputing is reflected by the papers. They focus on computer games;
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