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Titlebook: Entertainment Computing - ICEC 2012; 11th International C Marc Herrlich,Rainer Malaka,Maic Masuch Conference proceedings 2012 IFIP Internat

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https://doi.org/10.1007/978-3-319-03053-1d different applications, followed by a description of the initial hardware design of a single blade of grass and its actuated root. We will give a description of the tracking system, and how it tracks users and is capable of identifying individuals. Finally we will provide suggestions for the further development.
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Social Interaction for Interactive Storytellingucted a user study with 24 participants. The preliminary results show that our method improved the user satisfaction and experience. The proposed methods can be adapted to other applications that require social interaction.
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Conference proceedings 2012 September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and tra
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發(fā)表于 2025-4-1 01:39:41 | 只看該作者
Gaming after Dark art. Further, we show how we transformed these features into a set of seven patterns to be used in interactive artistry, based on an analysis of six well known survival horror games. Finally, we provide the full description of one of these patterns, the ..
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