找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Entertainment Computing - ICEC 2008; 7th International Co Scott M. Stevens,Shirley J. Saldamarco Conference proceedings 2009 IFIP Internati

[復(fù)制鏈接]
樓主: Adams
41#
發(fā)表于 2025-3-28 16:49:50 | 只看該作者
42#
發(fā)表于 2025-3-28 21:19:14 | 只看該作者
Towards a Design Flow for Reversible Logicayer capable of ethical reasoning in her interaction with simulated environments and rule systems. This paper provides a theoretical model for the study of the ethics of computer games both as designed objects, and as player experiences.
43#
發(fā)表于 2025-3-29 01:43:12 | 只看該作者
44#
發(fā)表于 2025-3-29 06:08:25 | 只看該作者
45#
發(fā)表于 2025-3-29 08:26:15 | 只看該作者
Re-founding Philosophy with Self-Affectionescribed using the Lego Mindstorms platform. The demonstration shows how a curious robot can adapt new behaviours in response to changes in its structure, and how this can encourage the creative thinking spiral and creative design.
46#
發(fā)表于 2025-3-29 11:27:05 | 只看該作者
Towards a Four-Tiered Model of Mediationd display reported significantly shorter (P = 0.0051) perceived duration of time during play. Reduced awareness of the passage of time during game play was positively correlated with greater engagement and enjoyment.
47#
發(fā)表于 2025-3-29 19:33:59 | 只看該作者
A Surround Display Warp-Mesh Utility to Enhance Player Engagementd display reported significantly shorter (P = 0.0051) perceived duration of time during play. Reduced awareness of the passage of time during game play was positively correlated with greater engagement and enjoyment.
48#
發(fā)表于 2025-3-29 23:37:09 | 只看該作者
49#
發(fā)表于 2025-3-30 03:36:23 | 只看該作者
50#
發(fā)表于 2025-3-30 05:50:36 | 只看該作者
Robust Interactive Storytelling Framework for Automatic TV Content/Story Productiony engine and a character engine through a smart user-friendly graphical user interface (GUI). The story engine models the story plot based on the Petri nets (PN) reachability analysis, while the character engine enhances the modeling of character behavior based on filmmaking theory. This paper discu
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-6 23:41
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
蕲春县| 兴文县| 呼和浩特市| 彭水| 沧州市| 扶沟县| 安乡县| 盐津县| 三门县| 中牟县| 巴林右旗| 绩溪县| 离岛区| 揭西县| 黑龙江省| 汝城县| 锡林郭勒盟| 金溪县| 庆元县| 静宁县| 武山县| 绥宁县| 安图县| 清丰县| 达尔| 临海市| 周至县| 普兰店市| 且末县| 南京市| 蒙自县| 保定市| 万盛区| 礼泉县| 沧源| 祁门县| 武隆县| 贡山| 桦甸市| 孝感市| 花莲县|