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Titlebook: Emerging Directions in Embedded and Ubiquitous Computing; EUC 2006 Workshops: Xiaobo Zhou,Oleg Sokolsky,Cheng-Zhong Xu Conference proceedi

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樓主: SPARK
51#
發(fā)表于 2025-3-30 11:45:39 | 只看該作者
52#
發(fā)表于 2025-3-30 13:01:01 | 只看該作者
53#
發(fā)表于 2025-3-30 18:15:28 | 只看該作者
Wapee: A Fault-Tolerant Semantic Middleware in Ubiquitous Computing Environmentsr to meet various user requirements [11]. Since UbiComp applications need situation-aware middleware services in this environment. In this paper, we propose a semantic middleware architecture to detect errors, analyze causes of errors, and plan semantically meaningful strategies to deal with a probl
54#
發(fā)表于 2025-3-31 00:32:35 | 只看該作者
Security in P2P Networks: Survey and Research Directionse first P2P file sharing application massively used–, advances in this area have been intense, with the proposal of many new architectures and applications for content and computing sharing, and collaborative working environments. However, the inherent differences between the P2P model and the class
55#
發(fā)表于 2025-3-31 04:41:26 | 只看該作者
56#
發(fā)表于 2025-3-31 05:43:46 | 只看該作者
57#
發(fā)表于 2025-3-31 12:57:26 | 只看該作者
https://doi.org/10.1057/9780312299347ults show that the incentive mechanism assures the justice of gaining benefits for different kinds of peers in the system, and hence, controls the free riders effectively, and improves the whole performance of the P2P network.
58#
發(fā)表于 2025-3-31 17:22:06 | 只看該作者
59#
發(fā)表于 2025-3-31 19:21:05 | 只看該作者
https://doi.org/10.1007/978-3-476-03725-1uced as a mobile game service. In the proposed game service, downloading games or game items, managing players, etc. are provided using cellular network. The actual game traffic between players utilizes WPAN. As shown in the proposed game service design, various applications are being expected through the WPAN platform.
60#
發(fā)表于 2025-3-31 21:56:23 | 只看該作者
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