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Titlebook: E-Learning and Games; 11th International C Feng Tian,Christos Gatzidis,Fred Charles Conference proceedings 2017 Springer International Publ

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21#
發(fā)表于 2025-3-25 04:00:41 | 只看該作者
A Collaborative Aesthetic-Driven Virtual Fitness Gamele and visual changes in a virtual environment, and combines it with a multiplayer game. During the test of game playing, individual participant’s effort to meet their own target heart rate zone contributes to a team effort of aesthetic immersion overall.
22#
發(fā)表于 2025-3-25 08:37:55 | 只看該作者
0302-9743 rom 47 submissions. They are organized in the following topical sections:?Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.978-3-319-65848-3978-3-319-65849-0Series ISSN 0302-9743 Series E-ISSN 1611-3349
23#
發(fā)表于 2025-3-25 14:10:07 | 只看該作者
24#
發(fā)表于 2025-3-25 17:21:47 | 只看該作者
Dermoscopy and Electron Microscopy,e been demonstrated positive. Participant interviews have shown that 87.5% experienced engagement levels in Tenochtitlan greater than that of a traditional museum exhibit, and 62.5% stated that their knowledge of the subject matter had increased.
25#
發(fā)表于 2025-3-25 20:26:01 | 只看該作者
26#
發(fā)表于 2025-3-26 00:12:48 | 只看該作者
27#
發(fā)表于 2025-3-26 04:30:57 | 只看該作者
28#
發(fā)表于 2025-3-26 09:57:40 | 只看該作者
29#
發(fā)表于 2025-3-26 15:22:03 | 只看該作者
A Virtual-Real Interaction Game Design Based on Motion Capturesed on the capture device. The experimental results show that our system can preferably implement virtual-real interaction with diverse scenes such as human and rigid body, between virtual objects, human and real body objects.
30#
發(fā)表于 2025-3-26 20:01:26 | 只看該作者
https://doi.org/10.1007/978-3-319-65849-0augmented reality; autonomic learning; mobile and personal devices; multiplayer online games; virtual ed
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