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Titlebook: Does Playing Video Games Make Players More Violent?; Barrie Gunter Book 2016 The Editor(s) (if applicable) and The Author(s) 2016 Video ga

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樓主: tornado
21#
發(fā)表于 2025-3-25 04:25:16 | 只看該作者
Advances in Innovation Education a mood management device. This chapter considers these effects in relation to video game violence. The chapter also examines new theories, such as the general aggression model and catalyst model, trying to integrate video game effects at cognitive, emotional and behavioural levels.
22#
發(fā)表于 2025-3-25 10:11:49 | 只看該作者
https://doi.org/10.1007/978-94-6351-074-5 effects of video games on the basis of this evidence. Many survey studies have used problematic measures of aggression and video game exposure. Many have failed to adequately control for other variables that might influence aggression as well as video gamer preferences and habits.
23#
發(fā)表于 2025-3-25 15:11:48 | 只看該作者
24#
發(fā)表于 2025-3-25 17:19:27 | 只看該作者
Literaturwissenschaft / Kulturwissenschaftoach to collating and critiquing scientific evidence about violent video game effects to ensure that consumer protection measures, and new legislation, is fair to all involved parties. These include the video games industry as well as governments, regulators, consumers, parents, activists, lobbyists and educators.
25#
發(fā)表于 2025-3-25 20:00:36 | 只看該作者
What Are the Effects That Cause Concern?, a mood management device. This chapter considers these effects in relation to video game violence. The chapter also examines new theories, such as the general aggression model and catalyst model, trying to integrate video game effects at cognitive, emotional and behavioural levels.
26#
發(fā)表于 2025-3-26 01:57:18 | 只看該作者
Is There a Link Between Playing Video Games and Social Violence?, effects of video games on the basis of this evidence. Many survey studies have used problematic measures of aggression and video game exposure. Many have failed to adequately control for other variables that might influence aggression as well as video gamer preferences and habits.
27#
發(fā)表于 2025-3-26 07:26:55 | 只看該作者
Can Playing Video Games Really Trigger Aggression?,. Nonetheless, there are interesting findings, showing that aggressive cognitions and emotions can be triggered by violent video games. Whether these translate into real aggressive behaviour, however, remains more open to debate.
28#
發(fā)表于 2025-3-26 08:45:18 | 只看該作者
Do Video Games Need to Be Better Regulated?,oach to collating and critiquing scientific evidence about violent video game effects to ensure that consumer protection measures, and new legislation, is fair to all involved parties. These include the video games industry as well as governments, regulators, consumers, parents, activists, lobbyists and educators.
29#
發(fā)表于 2025-3-26 12:58:27 | 只看該作者
30#
發(fā)表于 2025-3-26 18:48:16 | 只看該作者
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