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Titlebook: Distributed, Ambient and Pervasive Interactions; 4th International Co Norbert Streitz,Panos Markopoulos Conference proceedings 2016 Springe

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樓主: 粗野的整個
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發(fā)表于 2025-3-28 14:43:13 | 只看該作者
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發(fā)表于 2025-3-28 20:01:34 | 只看該作者
https://doi.org/10.1057/9780230252936s work is the guidelines establishment which aims to assist the ubiquitous system design favoring the user experience quality. A case study of the Waze application was carried out to analyze the applicability of the proposed guidelines.
43#
發(fā)表于 2025-3-29 00:43:12 | 只看該作者
United States: States and Territoriesd and 9–12 years-old, there is the directly proportional association between cognitive involvement of the player with the game; the player control of the charts and navigation through the digital game objects; and the player motivation to overcome the challenges in this context.
44#
發(fā)表于 2025-3-29 05:04:22 | 只看該作者
https://doi.org/10.1057/9780230270442e system has been evaluated on a prototype interactive surface - the CapTap. Using a Kinect-based hand tracking system, we collect training data and compare the results of the learning algorithm to actual data.
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發(fā)表于 2025-3-29 16:51:36 | 只看該作者
Establishing Guidelines for User Quality of Experience in Ubiquitous Systemss work is the guidelines establishment which aims to assist the ubiquitous system design favoring the user experience quality. A case study of the Waze application was carried out to analyze the applicability of the proposed guidelines.
48#
發(fā)表于 2025-3-29 19:53:46 | 只看該作者
Game Design and Neuroscience Cooperation in the Challenge-Based Immersion in Mobile Devices as Tabled and 9–12 years-old, there is the directly proportional association between cognitive involvement of the player with the game; the player control of the charts and navigation through the digital game objects; and the player motivation to overcome the challenges in this context.
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發(fā)表于 2025-3-30 00:09:25 | 只看該作者
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