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Titlebook: Distributed Virtual Worlds; Foundations and Impl Stephan Diehl Book 2001 Springer-Verlag Berlin Heidelberg 2001 3D.3D graphics.Browser.Dist

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書目名稱Distributed Virtual Worlds
副標(biāo)題Foundations and Impl
編輯Stephan Diehl
視頻videohttp://file.papertrans.cn/282/281963/281963.mp4
概述A hands-on approach to implementing Web 3D applications.With a theoretical and a practical part.A technically detailed overview of existing solutions for specific problems in this area.With a Web site
圖書封面Titlebook: Distributed Virtual Worlds; Foundations and Impl Stephan Diehl Book 2001 Springer-Verlag Berlin Heidelberg 2001 3D.3D graphics.Browser.Dist
描述Recently, with the success of Java and the existence of different interfaces be- tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers, e.g., as part of the Netscape Com- municator and Microsoft‘s Internet Explorerstandard distributions, everyone connected to the internet via a PC ( and some other platforms) can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer services, e.g., interactive three-dimensional product configuration, spare part ordering, or customer training. Also this technology can be used for CSCW in intranets. This book has a theoretical and a practical part. The theoretical part is intended more for teachers and researchers, while the practical part is in- tended for web designers, programmers and students, who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area.
出版日期Book 2001
關(guān)鍵詞3D; 3D graphics; Browser; Distributed Systems; Internet; Java; Multi-User Applications; Multi-User-Systeme;
版次1
doihttps://doi.org/10.1007/978-3-662-04519-0
isbn_softcover978-3-642-08713-4
isbn_ebook978-3-662-04519-0
copyrightSpringer-Verlag Berlin Heidelberg 2001
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Streamingols are introduced. Then a mechanism for combined error and jitter control is explained. Finally, we discuss a method for streaming animations of avatars which exploits spatial information for compression.
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Java Network-Programming: A Simple Distributed Virtual World which can be implemented using Remote Method Invocation (RMI) and Object Serialization. 3D browsers based on the VRML97 standard offer interfaces like the External Authoring Interface (EAI) to access Java-programs Hence it is possible to control a 3D scene from Java or a Java applet. Other instance
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solutions for specific problems in this area.With a Web siteRecently, with the success of Java and the existence of different interfaces be- tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widesprea
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Great Britain and Northern Irelandhem over the internet. In this chapter first the basic language concepts to describe static, 3D objects are introduced. Then different techniques for interaction and animation of such objects are presented.
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The Statesman‘s Year-Book 1997-8beacons” and auras. Theoretically, in a virtual world with . possibly moving objects there are 2. possible object-to-object interactions. Fortunately, in practice objects can be divided into subgroups based on spatial, but also application-specific, criteria.
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