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Titlebook: Disability and Video Games; Practices of En-/Dis Markus Sp?hrer,Beate Ochsner Book 2024 The Editor(s) (if applicable) and The Author(s), un

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發(fā)表于 2025-3-26 21:48:16 | 只看該作者
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發(fā)表于 2025-3-27 03:52:15 | 只看該作者
Philipp Sibbertsen,Hartmut Lehner design have impacted disabled players. As most disabled gamers play at home (Beeston et al., 2019, Characteristics and Motivations of Players with Disabilities in Digital Games. .. Cornell University. Retrieved March 2, 2022 from .), the focus is on home consoles and a key distinction can be made.
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發(fā)表于 2025-3-27 08:11:16 | 只看該作者
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發(fā)表于 2025-3-27 09:52:44 | 只看該作者
Univariate H?ufigkeitsverteilungenvices for gamers with disabilities. The main focus is Tobii Technology, which is one of the leading companies in the field of eye-tracking systems for varying systems and usages. In cooperation with game developers such as Ubisoft, Tobii offers hardware and software solutions for players with and wi
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發(fā)表于 2025-3-27 17:24:46 | 只看該作者
Normalverteilung und andere Testverteilungen(sometimes) clashing ideals, goals, or demands when it comes to working with game developers, designers, or studios on accessible gaming technologies. As co-founder and Executive Director of the international non-profit organization AbleGamers, he has been an advocate for less streamlined and normed
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發(fā)表于 2025-3-28 03:03:17 | 只看該作者
Hypothesen: Nur eine Pr?zisierung der Fragegame research focused on accessibility is usually related to inclusion or therapeutic and educational contexts. Disabled gamers or gaming is thus dominated by an extraludic context which seems to transform games played by people with disabilities into serious games, that is, games that are not prima
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發(fā)表于 2025-3-28 07:56:04 | 只看該作者
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