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Titlebook: Digital Content Creation; Rae Earnshaw,John Vince Book 2001 Springer-Verlag London 2001 3D.3DTV.Animation.Audio.Digital Media.Interactive

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發(fā)表于 2025-3-25 05:58:29 | 只看該作者
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發(fā)表于 2025-3-25 14:03:54 | 只看該作者
Model-Based Interactive TV: Scene Capture and Transmission Density Distribution Functions for BandwIn this chapter a study is presented on the use of density distribution function models of objects for“model based interactive TV transmission”over the Internet.One of the aims of this process is bandwidth reduction for transmitting curved surface models.
24#
發(fā)表于 2025-3-25 18:04:11 | 只看該作者
Rae Earnshaw,John VinceState-of-the-art, comprehensive and relevant.Content creation is a key theme in Digital Media at the moment, and this book contains the latest research papers from key international authors in the are
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發(fā)表于 2025-3-25 21:29:35 | 只看該作者
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發(fā)表于 2025-3-26 03:35:06 | 只看該作者
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發(fā)表于 2025-3-26 06:54:48 | 只看該作者
Gary D. Bouma,Rod Ling,Douglas Prattusions about the ways in which the designers of computer games and virtual environments can use what has been discovered in the study of film to build more interesting, engaging and entertaining interactive narratives.
28#
發(fā)表于 2025-3-26 10:16:58 | 只看該作者
Gary D. Bouma,Rod Ling,Douglas Prattts the practical application of a content model of VR, which aims to alleviate this problem. First of all a characterization of the aesthetics of VR is put forward against which the practicalities of the content model can be judged. Then, the content model, based around Perceptual Opportunities (POs
29#
發(fā)表于 2025-3-26 13:20:40 | 只看該作者
Gary D. Bouma,Rod Ling,Douglas Prattnet-based video art. The authors refer to personal practical and academic experience in the use of computers, digitization and the Internet in the creation, manipulation and distribution of audio, stills and video — in an arts and commercial context..It is suggested that sound/musie composers utiliz
30#
發(fā)表于 2025-3-26 18:34:49 | 只看該作者
Gary D. Bouma,Rod Ling,Douglas Prattlly Computer/Web-Based Training) products: (i) mentalism versus multi-sensuality; (ii) ambivalence about mimesis versus an embracing of mimesis; (iii) causality versus a-causality; (iv) print (mono) media versus multimedia; (v) seriousness versus playfulness. This tension is read as indicative of a
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