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Titlebook: Digital Anatomy; Applications of Virt Jean-Fran?ois Uhl,Joaquim Jorge,Pedro F. Campos Book 2021 The Editor(s) (if applicable) and The Autho

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11#
發(fā)表于 2025-3-23 13:04:49 | 只看該作者
Innovations in Microscopic Neurosurgery,ght into existence the current microscope and even sophisticated augmented reality devices providing a human–computer interface. The current microscope poses an ergonomic challenge particularly in scenarios like sitting position. Also, the cost associated with the present microscope hinders the acce
12#
發(fā)表于 2025-3-23 16:21:28 | 只看該作者
Simulating Cataracts in Virtual Reality,ighting design, due to a lack of suitable tools. In this chapter, we address this issue by presenting a method to simulate vision impairments, in particular cataracts, graphically in virtual reality (VR), for people with normal sight. Such simulations can help train medical personnel, allow relative
13#
發(fā)表于 2025-3-23 19:45:31 | 只看該作者
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發(fā)表于 2025-3-24 00:00:22 | 只看該作者
15#
發(fā)表于 2025-3-24 03:43:57 | 只看該作者
16#
發(fā)表于 2025-3-24 06:50:38 | 只看該作者
Toward Constructivist Approach Using Virtual Reality in Anatomy Education,s to pursue an alternative constructivist pedagogical model for learning human and canine anatomy. In ., a user can walk around and examine anatomical models from different perspectives. Direct manipulations in the program allow learners to interact with either individual bones or groups of bones, t
17#
發(fā)表于 2025-3-24 13:55:06 | 只看該作者
18#
發(fā)表于 2025-3-24 16:01:19 | 只看該作者
The Performance of Regulated Industriested that LINACVR would be effective in radiation therapy training and was more effective than existing simulators. The implication of our design is that VR simulation could help to improve the education process of learning about domain-specific health areas such as radiation therapy.
19#
發(fā)表于 2025-3-24 20:56:42 | 只看該作者
A. Negro-Vilar,M. M. Valenca,M. D. Culler through moving one’s own body in an immersive VR environment, as well as interacting with dynamic anatomy content. Our studies showed that participants enjoyed interactive learning within the VR programs. We suggest applying constructivist methods in VR that support active and experiential learning in anatomy.
20#
發(fā)表于 2025-3-25 02:43:37 | 只看該作者
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