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Titlebook: Developing 2D Games with Unity; Independent Game Pro Jared Halpern Book 2019 Jared Halpern 2019 Unity.2D.game programming.development.indie

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樓主: PED
21#
發(fā)表于 2025-3-25 06:59:58 | 只看該作者
Michael Lubatkin,Roland Calori,Philippe Veryn make your game architecture more flexible and save you time in the long run. Throughout this chapter, you’ll also learn some useful features of C# and the Unity Editor that will make your life easier and your code cleaner.
22#
發(fā)表于 2025-3-25 10:20:46 | 只看該作者
vision to life.Take control of the driving force behind the.Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you‘ll learn best pra
23#
發(fā)表于 2025-3-25 14:46:29 | 只看該作者
Francesco Giavazzi,Alberto Giovannini the player can pick up, including coins and power-ups, and learn how to specify which object collisions our game logic cares about and which it doesn’t. We’ll review an important Unity-specific tool called Scriptable Objects, as well as cover techniques for leveraging them to build a clean, scalable game architecture.
24#
發(fā)表于 2025-3-25 15:48:51 | 只看該作者
Book 2019on detection, and state management. In addition to the fundamentals, you‘ll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game.. .While many books focus on 3D game creation with Unity, the easiest
25#
發(fā)表于 2025-3-25 20:45:43 | 只看該作者
Characters, Coroutines, and Spawn Points,n make your game architecture more flexible and save you time in the long run. Throughout this chapter, you’ll also learn some useful features of C# and the Unity Editor that will make your life easier and your code cleaner.
26#
發(fā)表于 2025-3-26 01:10:44 | 只看該作者
27#
發(fā)表于 2025-3-26 06:58:47 | 只看該作者
28#
發(fā)表于 2025-3-26 11:22:50 | 只看該作者
World Building,rds flying overhead, or even mountains in the distance. We’re going to learn how to do many of these things in this chapter. You’ll even get to create your own custom Tilemaps for our RPG game. You’ll also learn how the Unity Camera works, and how to create behavior to follow the player as she walks around the level.
29#
發(fā)表于 2025-3-26 15:27:15 | 只看該作者
30#
發(fā)表于 2025-3-26 19:38:57 | 只看該作者
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