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Titlebook: Designing for Gesture and Tangible Interaction; Mary Lou Maher,Lina Lee Book 2017 Springer Nature Switzerland AG 2017

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樓主
發(fā)表于 2025-3-21 19:03:28 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Designing for Gesture and Tangible Interaction
編輯Mary Lou Maher,Lina Lee
視頻videohttp://file.papertrans.cn/270/269042/269042.mp4
叢書名稱Synthesis Lectures on Human-Centered Informatics
圖書封面Titlebook: Designing for Gesture and Tangible Interaction;  Mary Lou Maher,Lina Lee Book 2017 Springer Nature Switzerland AG 2017
描述.Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design...This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research o
出版日期Book 2017
版次1
doihttps://doi.org/10.1007/978-3-031-02219-7
isbn_softcover978-3-031-01091-0
isbn_ebook978-3-031-02219-7Series ISSN 1946-7680 Series E-ISSN 1946-7699
issn_series 1946-7680
copyrightSpringer Nature Switzerland AG 2017
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 20:30:00 | 只看該作者
板凳
發(fā)表于 2025-3-22 01:39:20 | 只看該作者
1946-7680 design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research o978-3-031-01091-0978-3-031-02219-7Series ISSN 1946-7680 Series E-ISSN 1946-7699
地板
發(fā)表于 2025-3-22 06:27:02 | 只看該作者
5#
發(fā)表于 2025-3-22 09:28:08 | 只看該作者
Gabler Kompakt-Lexikon Bank und B?rseber of reasons, including technical and research. In this chapter, we present our understanding of the challenges in embodied interaction design from two different perspectives: design challenges and research challenges.
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發(fā)表于 2025-3-22 14:57:07 | 只看該作者
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發(fā)表于 2025-3-22 17:22:08 | 只看該作者
Book 2017any do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design...This book provides an overview of the design opportunities and issues associated with two embodied interaction
8#
發(fā)表于 2025-3-22 21:13:14 | 只看該作者
Gabler Kompakt-Lexikon Bank und B?rsethe selection of a technical solution for enabling specific aspects of tangible interaction, the relevant design methods, and the designing interaction model. For each example, we summarize and conclude with guidelines for future similar designs.
9#
發(fā)表于 2025-3-23 01:28:43 | 只看該作者
Designing for Tangible Interaction,the selection of a technical solution for enabling specific aspects of tangible interaction, the relevant design methods, and the designing interaction model. For each example, we summarize and conclude with guidelines for future similar designs.
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發(fā)表于 2025-3-23 06:13:25 | 只看該作者
Gabler Kompakt-Lexikon Bank und B?rseeasier for the user to perform, but might conflict with other gestures (Seyed et al., 2012). This section describes how we designed the walk-up-and-use information display and . by considering the context of use, the design goals, the technology selection, design methods specific to gesture-based interaction, and the interaction model.
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