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Titlebook: Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Cul; 11th International C Marcelo M. Soare

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書目名稱Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Cul
副標題11th International C
編輯Marcelo M. Soares,Elizabeth Rosenzweig,Aaron Marcu
視頻videohttp://file.papertrans.cn/269/268863/268863.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Cul; 11th International C Marcelo M. Soare
描述This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022..The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions...The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: ..Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment...Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues..Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies..
出版日期Conference proceedings 2022
關鍵詞architecture designs; computer networks; computer vision; Computer-Aided Design (CAD); data communicatio
版次1
doihttps://doi.org/10.1007/978-3-031-05900-1
isbn_softcover978-3-031-05899-8
isbn_ebook978-3-031-05900-1Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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Alessandra Haskin B.A.,Crystal Aguh M.D.design of mobile music app from the perspective of user experience. By means of literature research and questionnaire survey, the index system of influencing factors of user experience was established, and the fuzzy DEMATEL model was established. This paper constructs an index system of influencing
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James P. Richardson,Aubrey L. Knightotional experience and users’ usage behavior, so as to provide some reference opinions for reading APP to overcome its homogenization problem and gamification design solutions. Methods: Taking WeChat Reading App as an example, based on the GAMEX game experience evaluation scale, the gamification des
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Fundamentals of Family Medicinebringing together heterogeneous groups of people to connect share and co-create. Developing high quality social connections across the group and recognizing when they occur can be highly beneficial to workshop engagements and outcomes. Such connections between people are often established through te
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