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Titlebook: Design of Visualizations for Human-Information Interaction; A Pattern-Based Fram Kamran Sedig,Paul Parsons Book 2016 Springer Nature Switze

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發(fā)表于 2025-3-21 18:08:11 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Design of Visualizations for Human-Information Interaction
副標題A Pattern-Based Fram
編輯Kamran Sedig,Paul Parsons
視頻videohttp://file.papertrans.cn/269/268786/268786.mp4
叢書名稱Synthesis Lectures on Visualization
圖書封面Titlebook: Design of Visualizations for Human-Information Interaction; A Pattern-Based Fram Kamran Sedig,Paul Parsons Book 2016 Springer Nature Switze
描述Interest in visualization design has increased in recent years. While there is a large body of existing work from which visualization designers can draw, much of the past research has focused on developing new tools and techniques that are aimed at specific contexts. Less focus has been placed on developing holistic frameworks, models, and theories that can guide visualization design at a general level—a level that transcends domains, data types, users, and other contextual factors. In addition, little emphasis has been placed on the thinking processes of designers, including the concepts that designers use, while they are engaged in a visualization design activity.In this book we present a general, holistic framework that is intended to support visualization design for human-information interaction. The framework is composed of a number of conceptual elements that can aid in design thinking. The core of the framework is a pattern language—consisting of a set of 14 basic, abstract patterns—and a simple syntax for describing how the patterns are blended. We also present a design process, made up of four main stages, for creating static or interactive visualizations. The 4-stage desi
出版日期Book 2016
版次1
doihttps://doi.org/10.1007/978-3-031-02602-7
isbn_softcover978-3-031-01474-1
isbn_ebook978-3-031-02602-7Series ISSN 2159-516X Series E-ISSN 2159-5178
issn_series 2159-516X
copyrightSpringer Nature Switzerland AG 2016
The information of publication is updating

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Jining Zhao,Chunxiang Xu,Kefei Chenf abstraction, visual structures, visual marks, and visual variables. These concepts, along with other ones that will be discussed in future chapters, form the main conceptual elements of the visualization design framework presented in this book. In Section 3.1 we provide an overview of the concept
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Chunjie Cao,Yuqing Zhang,Ding Wangtone of the framework. The description of this element of the framework is brief and covers the design process at a high level. The proposed process is intended specifically for designing visualizations. Thus, it should complement, and not replace, other relevant design processes, principles, heuris
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發(fā)表于 2025-3-22 17:45:11 | 只看該作者
Chunjie Cao,Yuqing Zhang,Ding Wangmation interaction. Here, we present three design examples, combining all the conceptual elements that have been discussed in the previous chapters. The examples take different angles in order to demonstrate different utilities of the framework. The first example illustrates the use of the framework
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發(fā)表于 2025-3-22 22:24:24 | 只看該作者
Samuel Kelly Brew,Emmanuel Ahenestatistics, computer science, cartography, business intelligence, information science, library science, journalism, medical and health informatics, and education. Research conducted throughout the past couple of decades has led to the development of many principles, guidelines, and heuristics for vi
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Design of Visualizations for Human-Information Interaction978-3-031-02602-7Series ISSN 2159-516X Series E-ISSN 2159-5178
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Synthesis Lectures on Visualizationhttp://image.papertrans.cn/d/image/268786.jpg
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