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Titlebook: Design and Use of Serious Games; Marja Kankaanranta,Pekka Neittaanm?ki Book 2009 Springer Science+Business Media B.V. 2009 Holm.Serious Ga

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發(fā)表于 2025-3-26 23:52:18 | 只看該作者
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發(fā)表于 2025-3-27 22:34:52 | 只看該作者
Human-Centred Design and Exercise Gamesis development process has enabled the advancement of new kind of game-like fitness concepts. This development means that the design requirements for new exercise gaming concepts become more challenging, and consequently, the challenges for the design thinking increase. This paper presents the desig
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發(fā)表于 2025-3-28 05:24:26 | 只看該作者
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Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Anoject, Serious Games on a Global Market Place (2007–2010), in which an online game-based platform for teaching and learning English (www.Mingoville.com) has been studied in the context of teaching and learning English in Danish primary schools. The initial research process — which was based on an an
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發(fā)表于 2025-3-28 14:06:20 | 只看該作者
Competence Complexity and Obvious Learninghree countries who did not know each other well before the project started. Game designers, linguists, pedagogues and teachers have different approaches to how such an educational tool should function. The requirements for the game were scarce before the project started, so it was up to the team to
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