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Titlebook: Design Computing and Cognition ‘16; John. S Gero Conference proceedings 2017 Springer International Publishing Switzerland 2017 Design the

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發(fā)表于 2025-3-21 17:48:03 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Design Computing and Cognition ‘16
編輯John. S Gero
視頻videohttp://file.papertrans.cn/269/268364/268364.mp4
概述Represents state-of-the-art research in design computing.Represents state-of-the-art research in design cognition.Includes material from international research groups
圖書封面Titlebook: Design Computing and Cognition ‘16;  John. S Gero Conference proceedings 2017 Springer International Publishing Switzerland 2017 Design the
描述.This book gathers the peer-reviewed and revised versions of papers from the Seventh International Conference on Design Computing and Cognition (DCC‘16), held at Northwestern University, Evanston (Chicago), USA, from 27–29 June 2016. The material presented here reflects cutting-edge design research with a focus on artificial intelligence, cognitive science and computational theories...The papers are grouped under the following nine headings, describing advances in theory and applications alike and demonstrating the depth and breadth of design computing and design cognition: Design Creativity; Design Cognition - Design Approaches; Design Support; Design Grammars; Design Cognition - Design Behaviors; Design Processes; Design Synthesis; Design Activity and Design Knowledge...The book will be of particular interest to researchers, developers and users of advanced computation in design across all disciplines, and to all readers who need to gain a better understanding of designing..
出版日期Conference proceedings 2017
關(guān)鍵詞Design theory; Design studies; Design computing; Design cognition; Artificial intelligence; DCC
版次1
doihttps://doi.org/10.1007/978-3-319-44989-0
isbn_softcover978-3-319-83181-7
isbn_ebook978-3-319-44989-0
copyrightSpringer International Publishing Switzerland 2017
The information of publication is updating

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Conference proceedings 2017 Activity and Design Knowledge...The book will be of particular interest to researchers, developers and users of advanced computation in design across all disciplines, and to all readers who need to gain a better understanding of designing..
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https://doi.org/10.1007/978-1-4020-6505-7ntified classes using existing ontologies and tools that closely define them. In our method, we first parsed the user inputs to extract the keywords depending on the category in which they were entered. We then associated these keywords to the previously identified classes and categorized them into
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Novelty, Conventionality, and Value of Inventionlity of an invention may determine its eventual value, but is rarely understood. In this study, we use patents to approximate technological inventions, and measure the novelty, conventionality, and value of invention using patent reference and citation data from USPTO. Our empirical analyses of the
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發(fā)表于 2025-3-22 18:27:11 | 只看該作者
Characterizing Tangible Interaction During a Creative Combination Taskd keyboard/mouse interaction. As a precursor to studying the impact of tangible interfaces on design cognition, this paper presents a coding scheme for measuring the difference between two types of user interfaces: tangible and pointing. We perform a case study, using data collected from an experime
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Solution-Oriented Versus Novelty-Oriented Leadership Instructions: Cognitive Effect on Creative Idea which is the cognitive effect that constrains the generation of novel ideas due to the spontaneous activation of existing knowledge and solutions in individuals’ mind. Expert leaders have been considered to play an important role in overcoming these biases using diverse tools. One of these principa
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