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Titlebook: Data Visualization ’99; Proceedings of the J Eduard Gr?ller,Helwig L?ffelmann,William Ribarsky Conference proceedings 1999 Springer-Verlag/

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樓主: concord
41#
發(fā)表于 2025-3-28 16:10:26 | 只看該作者
42#
發(fā)表于 2025-3-28 21:54:09 | 只看該作者
43#
發(fā)表于 2025-3-28 23:05:35 | 只看該作者
New Approaches for Particle Tracing on Sparse Gridspute, store, and handle the required Jacobians. The accelerating approaches are on the on hand an adaptive method, where an error criterion is used to skip basis functions with minor contribution coefficients, and on the other hand the so-called combination technique, which uses a specific selection of small full grids to emulate sparse grids.
44#
發(fā)表于 2025-3-29 04:41:02 | 只看該作者
45#
發(fā)表于 2025-3-29 08:50:40 | 只看該作者
Interactive Direct Volume Rendering of Time-Varying Datail recently, the additional costs imposed by time-varying data have made consideration of interactive direct volume rendering impractical. We present a volume rendering system based on a parallel implementation of the Shear-Warp Factorization algorithm that is capable of rendering time-varying 128. data at interactive speeds.
46#
發(fā)表于 2025-3-29 15:23:12 | 只看該作者
https://doi.org/10.1007/978-981-97-2095-8daptors. The multipipe system uses multiple graphics adapters in parallel, the so called .. In this paper, we discuss the issues of using the multiple pipes in a Sort-Last fashion which out performs a single graphics adaptor for a surprisingly low number of polygons.
47#
發(fā)表于 2025-3-29 18:58:07 | 只看該作者
Distortions and Displacements in 2Ddata that contains object voxels are loaded into texture memory and resampled for rendering. Moreover, if classification threshold is changed, our algorithm classifies and processes the raw volume data accordingly nearly in real time. Our tests show that about 40% to 60% rendering time is saved in our method for large volume data.
48#
發(fā)表于 2025-3-29 21:42:00 | 只看該作者
49#
發(fā)表于 2025-3-30 03:00:03 | 只看該作者
Computational and Conversational Discoursecopy, this system is applicable to other areas as well..In order to achieve interactive framerates on workstations with medium graphics performance, we apply an efficient implementation of a basic algorithm for general visibility queries.
50#
發(fā)表于 2025-3-30 04:14:56 | 只看該作者
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