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Titlebook: Cognitive Aspects of Virtual Reality; Ildikó Horváth,Borbála Berki,Péter Baranyi Book 2024 The Editor(s) (if applicable) and The Author(s)

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樓主: monster
31#
發(fā)表于 2025-3-26 22:56:12 | 只看該作者
Cognitive Infocommunicationstechnologies (ICT). That is the scientific field where virtual reality pertains. This chapter discusses recent advances in Cognitive Infocommunications on the technological and human fronts. It presents concepts like Digital Reality and Cognitive Entities, arising from the ongoing technological conv
32#
發(fā)表于 2025-3-27 02:47:57 | 只看該作者
Internet of Digital Realityh artificial intelligence, 5G networks, and the omnipresent 2D Web, we find ourselves on the verge of a new era. This era is characterized by a multi-modal entangled combination of previously separate domains of information technology with human and social cognitive systems. The complex process of e
33#
發(fā)表于 2025-3-27 08:24:24 | 只看該作者
34#
發(fā)表于 2025-3-27 13:29:59 | 只看該作者
Cognitive Aspects of Virtual?Realitycation, healthcare, and engineering, fueled by AI and sensor advancements, paving the way for a future “cognitive triad” of humans, AI, and digital twins. It explores VR through the lens of CogInfoCom, highlighting its potential as a revolutionary new communication and information organization tool.
35#
發(fā)表于 2025-3-27 14:46:50 | 只看該作者
Relationship Between Navigational Experience and?Spatial Abilitieseality (VR) environment. Two competing hypotheses, the Ability-As-Compensator and the Ability-As-Enhancer, are discussed concerning how VR impacts individuals with varying spatial abilities, alongside a proposed unifying theory. The analysis includes an exploration of navigation modes in desktop VR
36#
發(fā)表于 2025-3-27 19:58:17 | 只看該作者
Sense of Presence in Desktop?VRresence profile of MaxWhere desktop VR with other VR systems. It thoroughly investigates theoretical foundations, technological and human factors influencing presence, measurement tools, and experimental findings related to the sense of presence. The theoretical section offers foundational definitio
37#
發(fā)表于 2025-3-28 00:48:46 | 只看該作者
Memory Performance in Desktop?VR Versus 2D?Browserd online formats. Two studies, with a total of fifty participants, aimed to compare memory retention of advertisements in 3D highlighted and embedded formats, in both 2D browser and desktop VR environments. The findings suggest a distinct impact of 3D highlighting in VR contexts on memory retention
38#
發(fā)表于 2025-3-28 03:50:32 | 只看該作者
39#
發(fā)表于 2025-3-28 07:15:14 | 只看該作者
Preference Points and?Interaction Patterns in?Virtual Realityjective of this investigative process within this particular framework is to locate a position that offers the highest amount of informative or otherwise advantageous perspectives within the space. Depending on the intricacy of the space and the specific task at hand, this endeavour can prove to be
40#
發(fā)表于 2025-3-28 13:22:43 | 只看該作者
Automatic Spatial Exploration Schemes we address the problem of generating navigation paths within VR spaces in an automated way. As shown by several authors in the past, such navigation paths can help guide users’ attention in high information density 3D environments. We break down the problem of generating such paths into the problem
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