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Titlebook: Cognitive Aspects of Virtual Reality; Ildikó Horváth,Borbála Berki,Péter Baranyi Book 2024 The Editor(s) (if applicable) and The Author(s)

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發(fā)表于 2025-3-21 18:53:10 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Cognitive Aspects of Virtual Reality
編輯Ildikó Horváth,Borbála Berki,Péter Baranyi
視頻videohttp://file.papertrans.cn/243/242192/242192.mp4
概述focuses on the Cognitive Aspects of Virtual Reality (cVR).provides a huge number of cognitive measurements using a very unique VR laboratory setup.gives explanations why the users have a better memory
叢書名稱Studies in Big Data
圖書封面Titlebook: Cognitive Aspects of Virtual Reality;  Ildikó Horváth,Borbála Berki,Péter Baranyi Book 2024 The Editor(s) (if applicable) and The Author(s)
描述.This book outlines a range of user experiments, providing comprehensive evaluations that underline the rationale behind implementing collaborative 3D virtual offices in corporate settings and 3D classrooms in educational institutions. In this book, radically new scientific approaches are taken for studying user effectiveness in the realm of 3D graphical interfaces. The emergence of VR is seen in the book as a pivotal moment in the evolution of information technology, marking a shift from the era of DOS and Windows to immersive digital spaces. Through extensive research and experimentation, it is convincingly demonstrated that integrating 2D user interfaces, such as windows, images, and 2D widgets, into 3D digital environments significantly enhances user effectiveness in terms of online collaboration, memory, recall, and comprehension of complex workflows. Moreover, valuable advice and design principles are offered to guide the creation of such working 3D digital environments..
出版日期Book 2024
關(guān)鍵詞Cognitive Functions; Human Factors; Desktop Virtual Reality; Memory; Presence; Operational Complexity; Spa
版次1
doihttps://doi.org/10.1007/978-3-031-68130-1
isbn_softcover978-3-031-68132-5
isbn_ebook978-3-031-68130-1Series ISSN 2197-6503 Series E-ISSN 2197-6511
issn_series 2197-6503
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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https://doi.org/10.1007/978-3-642-66910-1urces, and human-machine interfaces. Through historical evolution and interdisciplinary synergy, the chapter demonstrates how cognitive processes have increasingly become integral to various aspects of mobility, including vehicular cybersecurity, infocommunications, decision-making, sustainable tran
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Aesthetic Plastic Surgery of Head and Bodyitive Infocommunications, AI, and the Internet of Things. cVR aims to understand how humans interact with and utilize information in 3D virtual environments, drawing insights from AI to enhance these interactions and empower users’ cognitive capabilities. This leads to the concept of a cognitive tri
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https://doi.org/10.1007/978-3-642-68289-6layout, the key points of discovery within a space can also impact the time required to successfully complete a task. This assertion is corroborated by data pertaining to the key points of navigation, as well as the activation mode employed on the various 2D displays (smartboards) situated in a thre
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2197-6503 ension of complex workflows. Moreover, valuable advice and design principles are offered to guide the creation of such working 3D digital environments..978-3-031-68132-5978-3-031-68130-1Series ISSN 2197-6503 Series E-ISSN 2197-6511
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