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Titlebook: Culture and Computing; 10th International C Matthias Rauterberg Conference proceedings 2022 The Editor(s) (if applicable) and The Author(s)

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發(fā)表于 2025-3-30 09:45:48 | 只看該作者
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Publication and Non-Reception up to 1855, and connections between different research topics. The integrated advantages of both CiteSpace and VosViewer to draw a knowledge map of related literature on experience design, based on the retrieval results of academic literature related to experience design in the Web of Science academic engine.
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發(fā)表于 2025-3-30 19:24:59 | 只看該作者
https://doi.org/10.1007/978-0-85729-422-7ed on a series of precise geometric folding without any other changes to the paper. With the characteristics of dimensional change and form transformation as well as the advantages of being able to expand and zoom, both Kirigami and Origami have great potential in cross-domain applications. These in
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In Vivo Ear Sponge Lymphangiogenesis Assay, adventure game called: Lucky Hero’s Legacy, we aim to engage teenagers in embracing and getting to know their cultural heritage. The game was designed to provide freedom for teenagers to explore the 3D scenarios of Madeira Island, thus dynamically and engagingly discovering its legends, folktales,
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發(fā)表于 2025-3-31 16:57:25 | 只看該作者
A K M Nawshad Hossian,George Mattheolabakison of digital 3D virtual experiences. The main objective of the project was to strengthen the sense of belonging to the same community for the citizens of the Euregio Meuse-Rhine by recreating their common history and heritage in 3D. This was achieved through virtual and augmented reality experience
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Putting Users in the Loop: How User Research Can Guide AI Development for a Consumer-Oriented Self-s must accompany the development of ML-based products so that they better serve users’ needs at all stages of development. Second, we discuss the data sourcing dilemma in developing consumer-oriented ML-based apps and propose a way to solve it by implementing an interaction design that balances the w
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