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Titlebook: Creativity in the Digital Age; Nelson Zagalo,Pedro Branco Book 2015 The Editor(s) (if applicable) and The Author(s), under exclusive licen

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樓主: Entangle
21#
發(fā)表于 2025-3-25 06:13:35 | 只看該作者
22#
發(fā)表于 2025-3-25 11:18:30 | 只看該作者
,Weinhaltige und wein?hnliche Getr?nke,fer to these contexts as a starting point for exploring creativity and innovation. These fairs are quite similar to film festivals, even if there are no real actors or celebrities there. Instead, we find large screens, consoles, new forms of entertainment, and the players (the visitors to the fair)
23#
發(fā)表于 2025-3-25 14:04:44 | 只看該作者
24#
發(fā)表于 2025-3-25 17:52:43 | 只看該作者
,Weinhaltige und wein?hnliche Getr?nke,ce at different contexts of the citizens’ lives. Searching a job, being in touch with people who are far away, being informed about issues of interest, streaming videos, listening to music, buying and or reading books and cocreating documents are all activities now performed online by most of the 40
25#
發(fā)表于 2025-3-25 20:52:39 | 只看該作者
,Weinhaltige und wein?hnliche Getr?nke,alize it. The scope of activities and practices that fit under the heading of Maker Culture is vast: woodworking, electronic prototyping, robotics, urban farming, software development, fire-art, weaving, circuit-bending, citizen science, prop-making, cosplay, reenactment, soapbox racer rallies, home
26#
發(fā)表于 2025-3-26 03:42:00 | 只看該作者
27#
發(fā)表于 2025-3-26 07:32:36 | 只看該作者
Scattering Amplitude and Its Properties, digital media literacy of young people is developed, tested and evaluated. It brings together art and technology education accompanied by a specific mentoring concept including portfolios. The project realizes an education-through-art approach to technology in five thematic media modules such as ro
28#
發(fā)表于 2025-3-26 08:57:34 | 只看該作者
29#
發(fā)表于 2025-3-26 15:00:13 | 只看該作者
Springer Series on Cultural Computinghttp://image.papertrans.cn/c/image/239599.jpg
30#
發(fā)表于 2025-3-26 19:32:39 | 只看該作者
https://doi.org/10.1007/978-1-4471-6681-8Computational creativity; Creative Technologies; Digital Arts; Digital Creativity; Digital Society
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