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Titlebook: Creating Game Environments in Blender 3D; Learn to Create Low Ezra Thess Mendoza Guevarra Book 2020 Ezra Thess Mendoza Guevarra 2020 Blend

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發(fā)表于 2025-3-21 16:30:07 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Creating Game Environments in Blender 3D
副標題Learn to Create Low
編輯Ezra Thess Mendoza Guevarra
視頻videohttp://file.papertrans.cn/240/239371/239371.mp4
概述The first book about creating Blender game environments.Includes a step-by-step process to create a sample game environment.Covers the fundamentals needed in creating a game environment
圖書封面Titlebook: Creating Game Environments in Blender 3D; Learn to Create Low  Ezra Thess Mendoza Guevarra Book 2020 Ezra Thess Mendoza Guevarra 2020 Blend
描述.Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. ?You’ll export and import game assets as well as look at open-source game engines that will work with your game assets.?.Creating Game Environments in Blender 3D. introduces the power of Blender 3D when creating a low poly game environment...The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you’re likely to work on. You’ll also take a brief look at Blender‘s background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available.?.This book shows you the exciting side of creating a game environment while showing the power
出版日期Book 2020
關(guān)鍵詞Blender; Eevee; Game environment; Low poly; High poly; Lighting; Colors
版次1
doihttps://doi.org/10.1007/978-1-4842-6174-3
isbn_softcover978-1-4842-6173-6
isbn_ebook978-1-4842-6174-3
copyrightEzra Thess Mendoza Guevarra 2020
The information of publication is updating

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發(fā)表于 2025-3-21 21:18:08 | 只看該作者
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Book 2020nd import game assets as well as look at open-source game engines that will work with your game assets.?.Creating Game Environments in Blender 3D. introduces the power of Blender 3D when creating a low poly game environment...The book starts by discussing the basics of game terminology, such as know
5#
發(fā)表于 2025-3-22 10:09:55 | 只看該作者
https://doi.org/10.1007/978-1-4842-6174-3Blender; Eevee; Game environment; Low poly; High poly; Lighting; Colors
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發(fā)表于 2025-3-22 15:03:03 | 只看該作者
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發(fā)表于 2025-3-22 17:52:30 | 只看該作者
Ezra Thess Mendoza GuevarraThe first book about creating Blender game environments.Includes a step-by-step process to create a sample game environment.Covers the fundamentals needed in creating a game environment
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發(fā)表于 2025-3-22 22:50:07 | 只看該作者
http://image.papertrans.cn/c/image/239371.jpg
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發(fā)表于 2025-3-23 04:51:35 | 只看該作者
Xianyue Li,Xiaofeng Gao,Weili WuGood day, dear readers! Welcome to Chapter 1 of my book, which is about getting started in Creating Game Environment in Blender 3D.
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發(fā)表于 2025-3-23 05:55:58 | 只看該作者
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