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Titlebook: Computer Vision and Graphics; International Confer Leszek J. Chmielewski,Ryszard Kozera,Nicolai Petko Conference proceedings 2018 Springer

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發(fā)表于 2025-3-21 17:25:19 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Computer Vision and Graphics
副標題International Confer
編輯Leszek J. Chmielewski,Ryszard Kozera,Nicolai Petko
視頻videohttp://file.papertrans.cn/235/234051/234051.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Computer Vision and Graphics; International Confer Leszek J. Chmielewski,Ryszard Kozera,Nicolai Petko Conference proceedings 2018 Springer
描述.This book constitutes the refereed proceedings of the International Conference on Computer Vision and Graphics, ICCVG 2018, held in Warsaw, Poland, in September 2018. The 45 full papers were selected from 117 submissions. The contributions are thematically arranged as follows: computer graphics, image quality and graphic, user interfaces, object classification and features, 3D and stereo image processing, low-level and middle-level image processing, medical image analysis, motion analysis and tracking, security and protection, pattern recognition and new concepts in classification..?.
出版日期Conference proceedings 2018
關(guān)鍵詞3D; artificial intelligence; computer architecture; computer games; computer vision; image coding; image p
版次1
doihttps://doi.org/10.1007/978-3-030-00692-1
isbn_softcover978-3-030-00691-4
isbn_ebook978-3-030-00692-1Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2018
The information of publication is updating

書目名稱Computer Vision and Graphics影響因子(影響力)




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書目名稱Computer Vision and Graphics網(wǎng)絡(luò)公開度




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書目名稱Computer Vision and Graphics被引頻次




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https://doi.org/10.1007/978-1-4302-0219-6e used. Chosen methods are tested in KNN tasks for almost 1000 object classes. The approach addresses problems in applications that cannot use learning methods explicitly, as real-time tracking, chosen object detection scenarios and structure from motion. Results imply that the idea is worth further research for chosen systems.
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https://doi.org/10.1007/978-3-030-00692-13D; artificial intelligence; computer architecture; computer games; computer vision; image coding; image p
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978-3-030-00691-4Springer Nature Switzerland AG 2018
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Sessions, Users, and Registrationh scenes, an approach getting increased recognition is to approximate the light in every direction of the hemisphere of a surface point using suitable mathematical distribution functions, such as the well-known Spherical Gaussian. A drawback of this distribution is that current methods using it are
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https://doi.org/10.1007/978-1-4302-1937-8o its simplicity, it is often implemented in commercial computer games. However, despite the fact that SSAO calculations take a few milliseconds per frame, a significant computation load is added to the total rendering time. In this work we propose a technique, which accelerates the SSAO calculation
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Adrian Holovaty,Jacob Kaplan-Mossphenomenon require adequate evaluation approaches. Current metrics concentrate mainly on noise ratio, entropy or simple pixels correlation coefficients. Thus methods require images strict adequacy in structure and position of their components. On the other hand, light atmospheric scattering renders,
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發(fā)表于 2025-3-23 06:38:25 | 只看該作者
Adrian Holovaty,Jacob Kaplan-Mossltiple practical applications. This paper discusses the design principles for graphical interfaces of conversational agents implemented for the needs of any branch of business that may benefit from the introduction of such solutions, including customer service, healthcare, sales and various types of
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