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Titlebook: Computer Games; Fourth Workshop on C Tristan Cazenave,Mark H.M. Winands,Julian Togelius Conference proceedings 2016 Springer International

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書目名稱Computer Games
副標(biāo)題Fourth Workshop on C
編輯Tristan Cazenave,Mark H.M. Winands,Julian Togelius
視頻videohttp://file.papertrans.cn/234/233545/233545.mp4
概述Includes supplementary material:
叢書名稱Communications in Computer and Information Science
圖書封面Titlebook: Computer Games; Fourth Workshop on C Tristan Cazenave,Mark H.M. Winands,Julian Togelius Conference proceedings 2016 Springer International
描述This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015..The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search..
出版日期Conference proceedings 2016
關(guān)鍵詞algorithms; agents; artificial intelligence; computer games; game tree search; linear programming; machine
版次1
doihttps://doi.org/10.1007/978-3-319-39402-2
isbn_softcover978-3-319-39401-5
isbn_ebook978-3-319-39402-2Series ISSN 1865-0929 Series E-ISSN 1865-0937
issn_series 1865-0929
copyrightSpringer International Publishing Switzerland 2016
The information of publication is updating

書目名稱Computer Games影響因子(影響力)




書目名稱Computer Games影響因子(影響力)學(xué)科排名




書目名稱Computer Games網(wǎng)絡(luò)公開度




書目名稱Computer Games網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Computer Games被引頻次




書目名稱Computer Games被引頻次學(xué)科排名




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書目名稱Computer Games讀者反饋




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Sequential Halving for Partially Observable Gameseering, and Phantom Go. Additionally, H-MCTS is studied, which uses Sequential Halving at the root of the search tree, and UCB elsewhere. Experimental results reveal that H-MCTS performs the best in Go Fish, whereas its performance is on par in Lost Cities and Phantom Domineering. Sequential Halving
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An Experimental Investigation on the Pancake Problem to the genome rearrangement problem also called sorting by reversals (SBR). The pancake problem is a NP-hard problem. Until now, the best theoretical R-approximation was 2 with an algorithm, which gives a 1.22 experimental R-approximation on stacks with a size inferior to 70. In the current work, w
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485 – A New Upper Bound for Morpion Solitaired of 485 moves. This is achieved in the following way: we encode Morpion 5T rules as a linear program and solve 126912 instances of this program on special octagonal boards. In order to show correctness of this method we analyze rules of the game and use a concept of a potential of a given position.
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The Surakarta Bot Revealedtion five times, are revealed. The paper describes its .-based variable-depth search mechanism. Search enhancements such as multi-cut forward pruning and Realization Probability Search are shown to improve the agent considerably. Additionally, features of the static evaluation function are presented
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