| 書目名稱 | Computational Intelligence in Games |
| 編輯 | Norio Baba,Lakhmi C. Jain |
| 視頻video | http://file.papertrans.cn/233/232501/232501.mp4 |
| 概述 | Presentation of state-of-the-art concepts and most recent research on the application of computational intelligence techniques in games.Including a new approach of evolving a neural network to play ch |
| 叢書名稱 | Studies in Fuzziness and Soft Computing |
| 圖書封面 |  |
| 描述 | The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu- tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on |
| 出版日期 | Book 2001 |
| 關(guān)鍵詞 | algorithms; computational intelligence; fuzzy; fuzzy logic; game theory; genetic algorithms; heuristics; in |
| 版次 | 1 |
| doi | https://doi.org/10.1007/978-3-7908-1833-8 |
| isbn_softcover | 978-3-662-00369-5 |
| isbn_ebook | 978-3-7908-1833-8Series ISSN 1434-9922 Series E-ISSN 1860-0808 |
| issn_series | 1434-9922 |
| copyright | Springer-Verlag Berlin Heidelberg 2001 |