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Titlebook: Building JavaScript Games; for Phones, Tablets, Arjan Egges Book 2014 Arjan Egges 2014

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樓主: ACE313
41#
發(fā)表于 2025-3-28 18:11:15 | 只看該作者
42#
發(fā)表于 2025-3-28 19:16:26 | 只看該作者
Organizing Game ObjectsYou’ve seen in the previous chapters how you can use classes to group variables that belong together. This chapter looks at the similarities between the different types of game objects and how you can express these similarities in JavaScript.
43#
發(fā)表于 2025-3-29 01:51:05 | 只看該作者
44#
發(fā)表于 2025-3-29 03:16:16 | 只看該作者
Game Objects in a StructureIn the previous chapter, you saw how you can use arrays to represent lists of things. For example, you used an array to keep track of the locations where the player is touching the touch screen, or how many keys the player is currently pressing on the keyboard.
45#
發(fā)表于 2025-3-29 09:23:50 | 只看該作者
Gameplay ProgrammingThis chapter looks into the gameplay programming of the Jewel Jam game. First it talks about interaction between game objects. Then it introduces a few new game objects that are used in the game. Finally, you tackle the main gameplay element of this game: finding combinations of jewels and handling them properly.
46#
發(fā)表于 2025-3-29 11:31:49 | 只看該作者
Sergey V. Sidorov,Pavel A. Shcherbakovave been developed to support it. One of the best-known languages is HTML, which is used to create web sites. Together with JavaScript and CSS style sheets, it allows the creation of dynamic web sites that can be displayed by a browser. I discuss HTML and JavaScript in detail in this chapter, and yo
47#
發(fā)表于 2025-3-29 19:29:19 | 只看該作者
48#
發(fā)表于 2025-3-29 20:55:01 | 只看該作者
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發(fā)表于 2025-3-30 00:55:40 | 只看該作者
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發(fā)表于 2025-3-30 06:43:20 | 只看該作者
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