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Titlebook: Beginning Windows Mixed Reality Programming; For HoloLens and Mix Sean Ong Book 20171st edition Sean Ong 2017 Virtual Reality.Augmented Rea

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21#
發(fā)表于 2025-3-25 03:40:35 | 只看該作者
Gegenstrategien gegen Ignoranten,e compelling applications. Dozens of books could be written on advanced Mixed Reality development and techniques—and even more Mixed Reality techniques are yet to be discovered. In this chapter I give you a taste of some things you can do to enhance your applications and experiences by introducing y
22#
發(fā)表于 2025-3-25 08:54:17 | 只看該作者
23#
發(fā)表于 2025-3-25 14:50:58 | 只看該作者
Ignorant Cognition: Concluding?Remarkst. After creating our first hologram, we’ll test our app by deploying directly to our HoloLens using Visual Studio. We’ll also test the app using Unity’s holographic remoting and holographic simulation. I also discuss ways to create or find your own holograms (3D models) for your project.
24#
發(fā)表于 2025-3-25 19:12:40 | 只看該作者
Ignorant Cognition: Concluding?Remarksgrams and other elements within an application. These include hand gestures, voice commands, gaze, and controllers. We’ll walk through each input method and learn how to use input resources found in the HoloToolkit.
25#
發(fā)表于 2025-3-25 21:46:00 | 只看該作者
https://doi.org/10.1007/978-3-658-08640-4ring your services as a freelancer, today’s developers can earn money from Mixed Reality in many ways. Developing for Mixed Reality is fun and rewarding, but plenty of business opportunities have also arisen from this revolutionary new medium.
26#
發(fā)表于 2025-3-26 03:57:01 | 只看該作者
27#
發(fā)表于 2025-3-26 08:01:25 | 只看該作者
28#
發(fā)表于 2025-3-26 12:22:45 | 只看該作者
The Tacit Dimension of Ignorance to identify walls, floors, ceilings, and chairs. You’ll also learn how to anchor digital objects to your physical environment, and how to save those anchors so that your digital objects will persist where you left them, even after closing and re-opening your app.
29#
發(fā)表于 2025-3-26 14:52:19 | 只看該作者
Gegenstrategien gegen Ignoranten,s are yet to be discovered. In this chapter I give you a taste of some things you can do to enhance your applications and experiences by introducing you to some design concepts, HoloLens project samples, and some third-party tools you can use.
30#
發(fā)表于 2025-3-26 20:01:13 | 只看該作者
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