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Titlebook: Beginning Java Game Development with LibGDX; Lee Stemkoski Book 20151st edition LEE STEMKOSKI 2015 Game development.LibGDX.2D games.Java.U

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樓主: 小天使
11#
發(fā)表于 2025-3-23 12:50:48 | 只看該作者
The LibGDX Framework,This chapter introduces many of the major features of the LibGDX library. It illustrates how to use them in the process of creating a game called ., where you help the player’s character, Mousey, scurry around the floor while looking for a tasty piece of cheese.
12#
發(fā)表于 2025-3-23 17:01:04 | 只看該作者
Adding Polish to Your Game,This chapter builds on the Starfish Collector game introduced in the previous chapter. The core game play remains the same; the additions include background music and sound effects, as well as a user interface with customized bitmap fonts, image-based buttons, and other UI controls.
13#
發(fā)表于 2025-3-23 21:01:37 | 只看該作者
Integrating Third-Party Software,This chapter covers how to use third-party software and libraries to simplify your workflow and increase the sophistication of your games. In particular, you will use the following:
14#
發(fā)表于 2025-3-23 22:28:43 | 只看該作者
The Journey Continues,This final chapter presents a variety of steps to consider as you continue on in game development. Among these, you’ll explore working on additional projects, learning skills in related areas, and bringing your games to a wider audience. Along the way, the chapter presents lists of resources of all types, and general advice for many situations.
15#
發(fā)表于 2025-3-24 05:44:51 | 只看該作者
16#
發(fā)表于 2025-3-24 08:51:45 | 只看該作者
https://doi.org/10.1007/978-1-4842-1500-5Game development; LibGDX; 2D games; Java; UI design
17#
發(fā)表于 2025-3-24 12:03:22 | 只看該作者
https://doi.org/10.1007/978-1-84800-036-0mple example of a “Hello, World!” program, and explore it in enough detail to understand the different parts. Finally, you’ll learn some of the advantages to be gained by working with the LibGDX library.
18#
發(fā)表于 2025-3-24 16:12:24 | 只看該作者
https://doi.org/10.1007/978-3-319-75175-7 not a polished product—for example, none has a Start menu or a user interface, and we won’t implement win or lose conditions (these are left for the you to implement as recommended “Next Steps” at the end of each section). Nonetheless, the techniques covered should prove to be useful for many situations.
19#
發(fā)表于 2025-3-24 20:18:50 | 只看該作者
Getting Started with Java and LibGDX,mple example of a “Hello, World!” program, and explore it in enough detail to understand the different parts. Finally, you’ll learn some of the advantages to be gained by working with the LibGDX library.
20#
發(fā)表于 2025-3-25 02:40:59 | 只看該作者
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