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Titlebook: Beginning HTML5 Games with CreateJS; Brad Manderscheid Book 2014 Brad Manderscheid 2014

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樓主: invigorating
31#
發(fā)表于 2025-3-26 21:17:32 | 只看該作者
32#
發(fā)表于 2025-3-27 02:59:46 | 只看該作者
Game Project: Progressive Break-it,For your first game project, you’ll be building a version of the Atari classic, Breakout. You’ll be building your game in the . mode, which will continuously add rows of bricks as the game progresses. A few new twists will be added to the classic to make it a bit more fun, and to fully utilize your new skills.
33#
發(fā)表于 2025-3-27 05:52:20 | 只看該作者
34#
發(fā)表于 2025-3-27 12:47:13 | 只看該作者
Game Project: Fakezee,With sprite sheets and containers now in your toolset, let’s put them into action by building another complete game. In this chapter, you’ll be writing quite a bit of code to accompany your newly learned skills, which will result in a game that is not only fun, but looks good.
35#
發(fā)表于 2025-3-27 15:57:53 | 只看該作者
36#
發(fā)表于 2025-3-27 19:24:28 | 只看該作者
37#
發(fā)表于 2025-3-27 23:02:32 | 只看該作者
Building for Mobile Browsers,One of the greatest advantages of using HTML5 for your games is that you can target mobile browsers. When considering mobile, many factors come into play. One of the biggest challenges you’ll face with mobile is preparing for the vast variety of screen sizes across devices.
38#
發(fā)表于 2025-3-28 05:55:49 | 只看該作者
39#
發(fā)表于 2025-3-28 09:12:05 | 只看該作者
40#
發(fā)表于 2025-3-28 13:17:49 | 只看該作者
Darstellung der untersuchten Projekteom properties and methods to these display objects to help program the game logic around them. So far, the process of . has been used to accomplish this. With this approach, you are essentially extending the functionality of these objects, but when doing this . approach, your game can quickly become
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