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Titlebook: Beginning Game Development with Amazon Lumberyard; Create 3D Games Usin Jaken Chandler Herman Book 2019 Jaken Chandler Herman 2019 Amazon L

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發(fā)表于 2025-3-21 17:24:49 | 只看該作者 |倒序瀏覽 |閱讀模式
期刊全稱Beginning Game Development with Amazon Lumberyard
期刊簡稱Create 3D Games Usin
影響因子2023Jaken Chandler Herman
視頻videohttp://file.papertrans.cn/183/182338/182338.mp4
發(fā)行地址Includes a fully playable 3D game.Teaches Amazon Lumberyard—a new and exciting game engine.Demonstrates how to structure game layers in an organized fashion
圖書封面Titlebook: Beginning Game Development with Amazon Lumberyard; Create 3D Games Usin Jaken Chandler Herman Book 2019 Jaken Chandler Herman 2019 Amazon L
影響因子.Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required.?.Beginning Game Development with Amazon Lumberyard .walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more..By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio..What You Will Learn.Discover the mechanics and terminology of game development.Familiarize yourself with the Amazon Lumberyard game
Pindex Book 2019
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Entities and Slices,control. To do that, we need to understand what entities, child entities, and slices are. More importantly, we need to know how to add these to our game and package them in such a way they can be reused in future levels. By the end of this chapter, you will have props lining your game terrain as wel
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Polishing Your Game,al game, we can polish it and add details to make it stand out. For this chapter, we will solely be using assets that are provided by the Amazon Lumberyard engine including lens flares, game sounds, and particle managers that are built . for the enemy AI and player character slices we have been util
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,Setting Up a?User Interface,game as well as a button we can click to start the gameplay. In this chapter, we will explore the process of creating a user interface (UI) using canvases, Script Canvases, and the UI Editor. Before we begin, we first need to make sure that UI assets provided by Amazon Lumberyard are in our game pro
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Exporting the Game,riends and family, or so you can upload it to an online portfolio that you can share with potential employers. In this chapter, we will walk through the steps necessary to export your game for PC, Xbox, and PlayStation platforms.
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