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Titlebook: Beginning Android Games; Mario Zechner,J. F. DiMarzio,Robert Green Book 20163rd edition Mario Zechner, J.F. DiMarzio and Robert Green 2016

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樓主: Interjection
31#
發(fā)表于 2025-3-26 22:14:48 | 只看該作者
https://doi.org/10.1007/978-3-8350-9526-7The last step in becoming an Android game developer is getting your game to your players. There are two possible routes.
32#
發(fā)表于 2025-3-27 01:24:04 | 只看該作者
First Steps with Android Studio,The Android Studio and the Android SDK provide a set of tools that enable you to create applications in a short amount of time. This chapter will guide you through the process of building a simple Android application with the SDK tools.
33#
發(fā)表于 2025-3-27 07:38:18 | 只看該作者
Mr. Nom Invades Android,Earlier, we mentioned that we’d want to reuse those paper cutouts from the design phase as our real game graphics. To do this, we first have to make them fit with our target resolution.
34#
發(fā)表于 2025-3-27 09:56:08 | 只看該作者
35#
發(fā)表于 2025-3-27 15:27:14 | 只看該作者
Super Jumper: A 2D OpenGL ES Game,We’ll implement a jump-’em-up game similar to Abduction or Doodle Jump. As with Mr. Nom, we’ll start by defining our game mechanics.
36#
發(fā)表于 2025-3-27 19:55:49 | 只看該作者
3D Programming Tricks,3D programming is an incredibly wide and complex field. This chapter explores some topics that are the absolute minimum requirement in order to write a simple 3D game.
37#
發(fā)表于 2025-3-28 01:01:52 | 只看該作者
38#
發(fā)表于 2025-3-28 02:32:23 | 只看該作者
39#
發(fā)表于 2025-3-28 09:52:48 | 只看該作者
Mario Zechner,J. F. DiMarzio,Robert GreenOne of the first Android N / 7.0 Games development books to market.Learn the fundamentals of game programming for the Android platform.Readers will create a complete 3D game over the course of the boo
40#
發(fā)表于 2025-3-28 10:56:49 | 只看該作者
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