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Titlebook: Beginning Adobe Animate CC; Learn to Efficiently TOM GREEN,Joseph Labrecque Book 2017 Tom Green and Joseph Labrecque 2017 Animate CC.Flash.

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樓主: Novice
41#
發(fā)表于 2025-3-28 17:43:24 | 只看該作者
Graphics in Animate CC,ose objects were created, and in fact you are going to be drawing trees, drawing the moon, creating Venetian blinds, and playing with Chinese dancers and T-shirts, among other things. We will be using Illustrator and Photoshop and playing with JPEG and GIF images. There’s a lot to cover. Let’s get s
42#
發(fā)表于 2025-3-28 22:35:09 | 只看該作者
43#
發(fā)表于 2025-3-29 01:14:53 | 只看該作者
44#
發(fā)表于 2025-3-29 04:47:52 | 只看該作者
45#
發(fā)表于 2025-3-29 07:38:36 | 只看該作者
Animation,imation is the reason to get involved with Animate CC as a creative outlet. This makes perfect sense, because Animate CC began life more than a decade ago as an animation tool. Supplemental features like ActionScript, JavaScript, XML parsing, and video integration—every one of which is a tremendous
46#
發(fā)表于 2025-3-29 13:30:44 | 只看該作者
The Motion Editor and Inverse Kinematics,si sense, but in the sense that they represent the basic tools animators working in Animate CC have used since time out of mind. Some tools don’t change simply because they don’t have to; they’re that useful. The exciting part is that Adobe introduced a new set of tools back in the Flash CS4 era in
47#
發(fā)表于 2025-3-29 18:07:56 | 只看該作者
Animate CC and the Third Dimension,he beginning of the product line. That makes sense if you consider that the mid-1990s promise of Virtual Reality Modeling Language (VRML) gave web surfers a taste of 3D before Flash ever hit the market. VRML was a great idea, but it was ahead of its time and, sadly, didn’t go very far. In any case,
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