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Titlebook: Beginning 3D Game Development with Unity 4; All-in-one, multi-pl Sue Blackman Book 2013Latest edition Sue Blackman 2013

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樓主: Sparkle
21#
發(fā)表于 2025-3-25 04:09:55 | 只看該作者
,Unity UI Basics—Getting Started,ef. You will explore and investigate it more fully as the need arises, but for now, you can get a basic feel for the layout options and concepts. If you’d like to delve further into the UI before moving on, the Unity help files include a very good section on getting started.
22#
發(fā)表于 2025-3-25 07:46:16 | 只看該作者
23#
發(fā)表于 2025-3-25 14:56:26 | 只看該作者
24#
發(fā)表于 2025-3-25 19:20:10 | 只看該作者
Managing the Inventory,resentation and layout. Because an array of all the objects currently in inventory is key to the task, you will be adding most of the inventory-related code to the GameManager script, so it can be easily accessed.
25#
發(fā)表于 2025-3-25 22:28:32 | 只看該作者
Game Environment, functionality, you will also be adding a few little touches that will improve the game with very little effort. Additionally, once the assets have been imported, you will be introducing one major feature: a dynamic maze.
26#
發(fā)表于 2025-3-26 01:50:16 | 只看該作者
27#
發(fā)表于 2025-3-26 07:17:24 | 只看該作者
Sue BlackmanBeginning 3D Game Development with Unity 4 introduces key game production concepts in an artist-friendly manner, removes the hurdles to understanding scripting..It enables independent game artists to
28#
發(fā)表于 2025-3-26 11:35:33 | 只看該作者
http://image.papertrans.cn/b/image/182183.jpg
29#
發(fā)表于 2025-3-26 14:23:30 | 只看該作者
Natural Computation and Hypercomputation,One feature common to many game engines is a terrain editor. It allows you not only to sculpt your idea into being but to populate it with foliage, from grass to bushes to trees, via paint textures.
30#
發(fā)表于 2025-3-26 17:54:01 | 只看該作者
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