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Titlebook: Beginning 3D Game Development with Unity; All-in-one, multi-pl Sue Blackman Book 2011 Sue Blackman 2011

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發(fā)表于 2025-3-27 00:49:15 | 只看該作者
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Managing the Inventory,Having taken care of most of the preliminary setup for the inventory system, in this chapter you will move on to layout and overflow. The inventory will need to keep an array of all objects it currently contains. For that reason, it makes sense to put inventory-related scripts on the GameManager script.
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Getting Down to Game,In this chapter you will finish up the treasure chest sequence, revive the flower so you can get the jewel, import most of the rest of the necessary assets for your game, enhance the temple and make sure the magic happens, and tidy up a few more loose ends.
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發(fā)表于 2025-3-27 21:06:18 | 只看該作者
Menus and Levels,So far you have been working on your game’s basic functionality and are now able to play through the entire game. Having gotten this far, it is time to start thinking about the graphical user interface (GUI) and menus for your game.
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A. Turzynski,S. Baumgart,B. Bauch,M. Dietelces. Unity ships with a large collection of useful scripts to get you up and running. The Help section is full of examples and snippets of script; it also includes a full Scripting section. The Unity3D Wiki, Unity Forum, and Unity Answers are other good sources. Another useful place to find what you
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發(fā)表于 2025-3-28 07:20:32 | 只看該作者
https://doi.org/10.1007/978-3-642-85073-8 to experience her creation firsthand. And while “holodeck” technology is not quite here yet, being able to travel through your environment in firstperson mode for the first time is, for many of us, one of the best parts of making real-time games. To make your environment into an actual game environ
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發(fā)表于 2025-3-28 14:30:04 | 只看該作者
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