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Titlebook: Beginning .NET Game Programming in VB .NET; David Weller,Alexandre Santos Lob?o,Ellen Hatton Book 2004 David Weller, Alexandre Santos Lob?

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發(fā)表于 2025-3-23 11:32:41 | 只看該作者
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發(fā)表于 2025-3-23 17:01:51 | 只看該作者
https://doi.org/10.1007/978-1-4302-0724-5; NET; ; NET Compact Framework; ADO; NET; Animation; C programming language; DirectX; Multithreading; VB; NET; V
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發(fā)表于 2025-3-24 02:03:53 | 只看該作者
David Weller,Alexandre Santos Lob?o,Ellen HattonAdapted to VB .NET by key Microsoft insiders – Lead author is the .NET Game evangelist at Microsoft!.An easy-to-read, soup-to-nuts guide that helps you start programming games fast.Packed with code ex
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發(fā)表于 2025-3-24 05:37:38 | 只看該作者
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發(fā)表于 2025-3-24 12:36:47 | 只看該作者
https://doi.org/10.1007/978-90-481-8637-2. to our first sample game, .Nettrix, and update it to make it run on a Pocket PC (see Figure 1). There’ll be no new features, except for a few adjustments to the interface to make it playable on a Pocket PC and an update on the score counting.
18#
發(fā)表于 2025-3-24 15:08:00 | 只看該作者
.Netterpillars: Artificial Intelligence and Sprites,. to the concepts of artificial intelligence (AI) and sprites. You’ll also get a chance to extend your knowledge of GDI+ functions, including some tips intended to give your games a boost in performance. To accomplish these goals and illustrate these concepts, we’ll walk you through the steps for creating a game called . (see Figure 2-1).
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發(fā)表于 2025-3-24 22:36:04 | 只看該作者
20#
發(fā)表于 2025-3-25 02:12:16 | 只看該作者
Continuous Dependence of Solutions000-line program, we’re going to cover a lot of concepts: Animating sprites, rendering sprites in DirectX, managing sprites, handling simple input using DirectInput, creating sound effects using DirectSound, and a variety of other gaming goodies.
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