找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Becoming Human Amid Diversions; Playful, Stupid, Cut Andreas Ervik Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusi

[復(fù)制鏈接]
查看: 23494|回復(fù): 35
樓主
發(fā)表于 2025-3-21 19:55:14 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Becoming Human Amid Diversions
期刊簡(jiǎn)稱Playful, Stupid, Cut
影響因子2023Andreas Ervik
視頻videohttp://file.papertrans.cn/182/181998/181998.mp4
發(fā)行地址Develops a philosophy of the predominant yet obtrusive aspects of digital culture.Explores how digital diversions function beyond just being time-wasting.Draws from diverse interdisciplinary perspecti
圖書封面Titlebook: Becoming Human Amid Diversions; Playful, Stupid, Cut Andreas Ervik Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusi
影響因子.This book develops a philosophy of the predominant yet obtrusive aspects of digital culture, arguing that what seems like insignificant distractions of digital technology ?- such as video games, mindless browsing, cute animal imagery, political memes, and trolling - are actually keyed into fundamental aspects of evolution.?These elements are commonly framed as distractions in an economy of attention and this book approaches them with the prospect of understanding their attraction, from the starting point of diversions. Diversions designate not simply shifting states of attention but characterize the direction of any system on a different course, a theoretical perspective which makes it possible to investigate distractions as not only by-products of contemporary media and human attention. The perspective shifts from distractions as the unwanted and inconsequential to considering instead the function of diversions in the process of evolutionary development. Grounded in media theory but drawing from diverse interdisciplinary perspectives in biology, philosophy, and systems theory,?this book provocatively theorizes the process of diversions – of the playful, stupid, cute, and funny –?
Pindex Book 2022
The information of publication is updating

書目名稱Becoming Human Amid Diversions影響因子(影響力)




書目名稱Becoming Human Amid Diversions影響因子(影響力)學(xué)科排名




書目名稱Becoming Human Amid Diversions網(wǎng)絡(luò)公開(kāi)度




書目名稱Becoming Human Amid Diversions網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書目名稱Becoming Human Amid Diversions被引頻次




書目名稱Becoming Human Amid Diversions被引頻次學(xué)科排名




書目名稱Becoming Human Amid Diversions年度引用




書目名稱Becoming Human Amid Diversions年度引用學(xué)科排名




書目名稱Becoming Human Amid Diversions讀者反饋




書目名稱Becoming Human Amid Diversions讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒(méi)有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 21:41:28 | 只看該作者
Book 2022the function of diversions in the process of evolutionary development. Grounded in media theory but drawing from diverse interdisciplinary perspectives in biology, philosophy, and systems theory,?this book provocatively theorizes the process of diversions – of the playful, stupid, cute, and funny –?
板凳
發(fā)表于 2025-3-22 01:08:49 | 只看該作者
地板
發(fā)表于 2025-3-22 05:39:16 | 只看該作者
heory but drawing from diverse interdisciplinary perspectives in biology, philosophy, and systems theory,?this book provocatively theorizes the process of diversions – of the playful, stupid, cute, and funny –?978-3-031-13879-9978-3-031-13877-5
5#
發(fā)表于 2025-3-22 11:04:42 | 只看該作者
6#
發(fā)表于 2025-3-22 13:16:38 | 只看該作者
Microbe Computing,y of DeLanda. A word of warning: This chapter is the most complex and difficult read of the book. It diverts away from the playful, stupid, cute, and funny to instead develop the theoretical foundation. The focus of the chapter is on the under-studied computer programming of evolutionary processes b
7#
發(fā)表于 2025-3-22 17:55:52 | 只看該作者
Vegetative Games,nalysis of Nintendo’s iconic game Super Mario Bros. from 1985. By connecting game studies with botany, the prospect of vegetative games is developed, which provides an understanding of how and what makes humans and non-humans play. The chapter reflects on vegetative decision-making, and how this tak
8#
發(fā)表于 2025-3-22 23:33:11 | 只看該作者
9#
發(fā)表于 2025-3-23 03:18:48 | 只看該作者
10#
發(fā)表于 2025-3-23 07:07:24 | 只看該作者
http://image.papertrans.cn/b/image/181998.jpg
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-12 06:56
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
瑞昌市| 和林格尔县| 弥勒县| 连云港市| 阆中市| 龙江县| 安陆市| 吴堡县| 德惠市| 浪卡子县| 丰顺县| 翁牛特旗| 纳雍县| 翼城县| 黔江区| 司法| 华蓥市| 前郭尔| 凉山| 岳阳市| 乌海市| 宣威市| 曲沃县| 右玉县| 志丹县| 沧源| 绍兴县| 湟源县| 讷河市| 涟水县| 浦北县| 成都市| 临武县| 襄城县| 桐柏县| 临邑县| 安远县| 仁怀市| 崇左市| 商河县| 临朐县|