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Titlebook: Augmented Reality, Virtual Reality, and Computer Graphics; Third International Lucio Tommaso De Paolis,Antonio Mongelli Conference proceed

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發(fā)表于 2025-3-23 13:13:08 | 只看該作者
Briviesca in the 15th c.: A Virtual Reality Environment for Teaching Purposesi-guided tours around 3D immersive environments and the screening of videos rendered from 3D models. Both are compared in this research that integrates a 3D model, designed for off-line rendering, in a 3D immersive environment, operating on Oculus Rift. First, the hardware and the software associate
12#
發(fā)表于 2025-3-23 16:39:55 | 只看該作者
VR for Cultural Heritagemain topics, consequentially related, will be here addressed: (i) the survey of the structure, meant to update the old drawings; (ii) the construction of an accurate and detailed 3D model to be used to produce measurements at a 1:20–1:50 representation scale; (iii) the development of a Building Info
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發(fā)表于 2025-3-23 21:54:05 | 只看該作者
14#
發(fā)表于 2025-3-24 01:03:01 | 只看該作者
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發(fā)表于 2025-3-24 02:52:33 | 只看該作者
Augmenting Smart Objects for Cultural Heritage: A Usability Experimente communicate and access information. This growing adoption of technology creates also some challenges. It is struggling to teach people who has had an increased exposure to technology. Cultural heritage organizations deal with this issue endlessly and look to the new technologies as an opportunity
16#
發(fā)表于 2025-3-24 07:17:14 | 只看該作者
17#
發(fā)表于 2025-3-24 12:10:11 | 只看該作者
Automatic Analysis of Eye-Tracking Data for Augmented Reality Applications: A Prospective Outlookve seen rapid developments in this area. In light of the foregoing, in the context of Cultural Heritage (CH), the definition of a modern approach to understand how individuals perceive art is challenging. Despite the art perception is highly subjective and variable according to knowledge and experie
18#
發(fā)表于 2025-3-24 15:43:39 | 只看該作者
Lucio Tommaso De Paolis,Antonio MongelliIncludes supplementary material:
19#
發(fā)表于 2025-3-24 21:21:39 | 只看該作者
20#
發(fā)表于 2025-3-25 01:19:21 | 只看該作者
https://doi.org/10.1007/978-3-319-40651-0artificial life; augmented and mixed reality; human-computer interaction; simulation and modeling; virtu
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