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Titlebook: Augmented Reality, Virtual Reality, and Computer Graphics; 7th International Co Lucio Tommaso De Paolis,Patrick Bourdot Conference proceedi

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11#
發(fā)表于 2025-3-23 13:40:47 | 只看該作者
A User Experience Questionnaire for VR Locomotion: Formulation and Preliminary Evaluationial dimensions or based on non-standardised, subjective reporting. The field would benefit from a standard questionnaire for evaluating the general user experience of VR locomotion techniques. This paper presents a synthesised user experience questionnaire for VR locomotion, which is called the VR L
12#
發(fā)表于 2025-3-23 16:38:04 | 只看該作者
13#
發(fā)表于 2025-3-23 20:33:49 | 只看該作者
Exploring Players’ Curiosity-Driven Behaviour in Unknown Videogame Environments not a static trigger that can just be activated, and game design needs to be carefully paired with the current state of the game flow to produce significant reactions. In this paper we present the preliminary results of an experiment aimed at understanding how different factors such as perceived na
14#
發(fā)表于 2025-3-23 23:46:08 | 只看該作者
Considering User Experience Parameters in the Evaluation of VR Serious Gamesthe application of the most suitable metrics. Virtual Reality environments offer great capabilities but at the same time make difficult to record User Experience (UX) to improve it. Moreover, the continuous evolution of Virtual Reality technologies and video game industry tendencies constantly chang
15#
發(fā)表于 2025-3-24 04:30:57 | 只看該作者
Virtual Reality Technologies as a Tool for Development of Physics Learning Educational Complex the laboratory works, and C# programming language in order to define logic between objects of the app. Also, the survey on the efficiency of similar projects and applications is presented. It was conducted among students of the high school. The observations on using of virtual reality technology ar
16#
發(fā)表于 2025-3-24 09:46:36 | 只看該作者
Evaluating the Effect of Reinforcement Haptics on Motor Learning and Cognitive Workload in Driver Tr applications, yet there is limited research evaluating implementation of these devices in driver training environments. A driving simulator and training scenario were developed to assess the quality of motor learning produced with wrist-attached vibrotactile haptic motors for additional reinforceme
17#
發(fā)表于 2025-3-24 14:37:08 | 只看該作者
Using Augmented Reality to Train Flow Patterns for Pilot Students - An Explorative Studyhe early stages of a pilot student’s education, they must, for example, learn different operating procedures known as flow patterns using very basic tools, such as exhaustive manuals and a so-called .. In this paper, we present a first design of a virtual and interactive . using augmented reality (A
18#
發(fā)表于 2025-3-24 18:51:52 | 只看該作者
19#
發(fā)表于 2025-3-24 19:12:27 | 只看該作者
Augmented Reality, Virtual Reality, and Computer Graphics978-3-030-58465-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
20#
發(fā)表于 2025-3-25 00:14:44 | 只看該作者
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