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Titlebook: Augmented Reality Games I; Understanding the Po Vladimir Geroimenko Book 2019 Springer Nature Switzerland AG 2019 Computer Games.Augmented

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發(fā)表于 2025-3-21 18:14:03 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Augmented Reality Games I
期刊簡稱Understanding the Po
影響因子2023Vladimir Geroimenko
視頻videohttp://file.papertrans.cn/166/165531/165531.mp4
發(fā)行地址The first volume of a pioneering two-part monograph written by a team of 70 researchers from 20 countries.Investigates the Pokémon GO phenomenon in theoretical, cultural, conceptual, and educational c
圖書封面Titlebook: Augmented Reality Games I; Understanding the Po Vladimir Geroimenko Book 2019 Springer Nature Switzerland AG 2019 Computer Games.Augmented
影響因子.This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. . In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed.??.Augmented Reality Games I .is essential reading not only for researchers, practitioners, game developers and artists, but also forstudents (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.?.
Pindex Book 2019
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書目名稱Augmented Reality Games I影響因子(影響力)




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https://doi.org/10.1007/978-3-030-15616-9Computer Games; Augmented Reality Games; Game Transfer Phenomena; Social Interaction and Augmented Real
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Springer Nature Switzerland AG 2019
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Terence Soule,Robert B. Heckendorn yet gathered. Drawing a comparison to the quick and massive popularity of cinema at the turn of the century, the author asks, what do?audiences desire from this ever-emerging medium? In response, the chapter re-draws definitions of the augmented reality medium and reflects on its unique potentialit
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Genetic Programming Theory and Practice VItion-based AR games. The research on Game Transfer Phenomena (GTP) has demonstrated that playing video games in AR and non-AR can induce sensory perceptions, manifesting as seeing images overlaying physical objects (e.g., seeing power bars above people’s heads or maps in the corner of the eye), hear
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Genetic Programming Theory and Practice VIs from Huizinga run deep in game studies and many researchers have since tackled questions like: what is play? what is a game? And perhaps most notoriously how should we understand Huizinga’s description of the magic circle. This chapter revisit Huizinga’s thinking on play, games, and his concept of
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