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Titlebook: Art and Technology of Entertainment Computing and Communication; Adrian David Cheok Book 2010 Springer-Verlag London Limited 2010 3D graph

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發(fā)表于 2025-3-21 16:08:37 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱(chēng)Art and Technology of Entertainment Computing and Communication
影響因子2023Adrian David Cheok
視頻videohttp://file.papertrans.cn/162/161839/161839.mp4
發(fā)行地址A unique book which brings together pioneers in computer entertainment to write a research oriented publication on interactive new media and computer entertainment.The book will contain a full open so
圖書(shū)封面Titlebook: Art and Technology of Entertainment Computing and Communication;  Adrian David Cheok Book 2010 Springer-Verlag London Limited 2010 3D graph
影響因子Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, res
Pindex Book 2010
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發(fā)表于 2025-3-21 21:05:52 | 只看該作者
TROPICAL FORESTS AND EXTREME CONFLICT,t to the human users as a interactive gaming system with their pets/friends (hamsters) was examined based on Csikszentmihalyi’s (Beyond boredom and anxiety, .) Flow theory. The results of both studies inform of positive remote interaction between human users and their pet friends using our research
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,Age Invaders: Entertainment for Elderly and?Young,applications. This study provides insights into user issues including how users interact in a complex mixed reality experience. At the end of this chapter, we presented the design of a toolkit that enables easy access and programming of the Age Invaders system. This toolkit could be used as a genera
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發(fā)表于 2025-3-23 03:41:11 | 只看該作者
,Huggy Pajama: A Remote Interactive Touch and?Hugging System,. We also show results from quantitative and qualitative user studies which show the effectiveness of the system simulating an actual human touch. Results also indicate an increased sense of presence between parents and children when used as an added component to instant messaging and video chat com
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發(fā)表于 2025-3-23 09:15:03 | 只看該作者
Kawaii/Cute Interactive Media,puts. The development of cute social computing and entertainment projects are discussed as well, providing an insight into the next generation of interactive systems which bring happiness and comfort to users of all ages and cultures through the soft power of cute.
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