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Titlebook: Animated Problem Solving; An Introduction to P Marco T. Morazán Textbook 2022 The Editor(s) (if applicable) and The Author(s), under exclus

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樓主
發(fā)表于 2025-3-21 16:47:11 | 只看該作者 |倒序瀏覽 |閱讀模式
期刊全稱Animated Problem Solving
期刊簡稱An Introduction to P
影響因子2023Marco T. Morazán
視頻videohttp://file.papertrans.cn/158/157741/157741.mp4
發(fā)行地址Introduces systematic problem solving and reasoning, from basics like expression writing to distributed programming.Emphasizes type-driven design using divide and conquer and iterative refinement.Deve
學(xué)科分類Texts in Computer Science
圖書封面Titlebook: Animated Problem Solving; An Introduction to P Marco T. Morazán Textbook 2022 The Editor(s) (if applicable) and The Author(s), under exclus
影響因子.This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: .divide and conquer .and .iterative refinement.. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made better–like the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer.??..The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrarysize like e.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV d
Pindex Textbook 2022
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沙發(fā)
發(fā)表于 2025-3-21 21:56:14 | 只看該作者
Texts in Computer Sciencehttp://image.papertrans.cn/a/image/157741.jpg
板凳
發(fā)表于 2025-3-22 02:20:33 | 只看該作者
Terry R. Lash,William D. Magwood IVThis chapter introduces the concept of a program as a solution to a problem. It presents the programming environment as an expression-evaluating mechanism and a program as a collection of expressions that include number, strings, and function applications.
地板
發(fā)表于 2025-3-22 07:41:58 | 只看該作者
The Worldwide Perspectives for Nuclear PowerThis chapter introduces a richer set of primitive types that include characters, symbols, Booleans, and images. It introduces the concept of divide and conquer as a strategy to manage the designing of solutions to problems.
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發(fā)表于 2025-3-22 10:31:13 | 只看該作者
Ruben Yevstigneev Deputy DirectorThis chapter introduces functions as an abstraction over expressions. It presents the first design recipes, top-down design, and bottom-up design.
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發(fā)表于 2025-3-22 13:01:34 | 只看該作者
https://doi.org/10.1007/978-3-319-12940-2This chapter presents the development of the first version of the Aliens Attack video game. It introduces the idea that data representation strongly influences how problems are thought about and the importance of data definitions in program design.
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發(fā)表于 2025-3-22 17:38:27 | 只看該作者
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發(fā)表于 2025-3-22 23:44:45 | 只看該作者
Nicholas Graves,William Jarvis,Kate HaltonVideo game development is presented as the design of functions to process computer events such as keystrokes. The use of an abstract procedure interface for video game development is introduced along with a design recipe for video game development.
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發(fā)表于 2025-3-23 03:38:13 | 只看該作者
https://doi.org/10.1007/978-3-319-07016-2This chapter introduces structures to represent compound data of finite size and the design of structure-processing functions.
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發(fā)表于 2025-3-23 09:28:24 | 只看該作者
https://doi.org/10.1007/978-3-319-07016-2The definition of generic structures and the need for data definitions to provide them with meaning are introduced. The need for careful testing is highlighted.
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